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chocolate-heretic - historically compatible Heretic engine

Author

       Chocolate Heretic is part of the Chocolate Doom project, written and maintained by Simon  Howard.  It  is
       based on the Heretic source code, released by Raven Software.

Compatibility

-setmem<version>
              Specify  DOS  version  to emulate for NULL pointer dereference emulation.  Supported versions are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

Dehacked And Wad Merging

-aa<files>
              Equivalent to "-af <files> -as <files>".

       -af<files>
              Simulates  the behavior of NWT's -af option, merging flats into the main IWAD directory.  Multiple
              files may be specified.

       -as<files>
              Simulates the behavior of NWT's  -as  option,  merging  sprites  into  the  main  IWAD  directory.
              Multiple files may be specified.

       -deh<files>
              Load the given dehacked patch(es)

       -hhever<version>
              Select  the  Heretic version number that was used to generate the HHE patch to be loaded.  Patches
              for each of the Vanilla Heretic versions (1.0, 1.2, 1.3) can be loaded, but  the  correct  version
              number must be specified.

       -merge<files>
              Simulates  the  behavior  of  deutex's -merge option, merging a PWAD into the main IWAD.  Multiple
              files may be specified.

       -noautoload
              Disable auto-loading of .wad files.

       -nocheats
              Ignore cheats in dehacked files.

       -nwtmerge<files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

Demo Options

-demoextend
              Record or playback a demo without  automatically  quitting  after  either  level  exit  or  player
              respawn.

       -longtics
              Record or playback a demo with high resolution turning.

       -maxdemo<size>
              Specify the demo buffer size (KiB)

       -playdemo<demo>
              Play back the demo named demo.lmp.

       -record<x>
              Record a demo named x.lmp.

       -recordfrom<savenum><demofile>
              Record  a  demo,  loading  from  the  given  filename.  Equivalent  to -loadgame <savenum> -record
              <demofile>.

       -shortticfix
              Smooth out low resolution turning when recording a demo.

       -strictdemos
              When recording or playing back demos, disable any extensions of the vanilla demo format  -  record
              demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo<demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

Description

       Chocolate Heretic is a port of Raven Software's 1994 game "Heretic" that aims to behave as similar to the
       original DOS version of Heretic as possible.

Display Options

-1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -display<x>
              Specify the display number on which to show the screen.

       -fullscreen
              Run in fullscreen mode.

       -geometry<WxY>
              Specify the dimensions of the window. Implies -window.

       -height<y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width<x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

Environment

       This section describes environment variables that control Chocolate Heretic's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWADSEARCHPATHS above.

       PCSOUND_DRIVER
              When running in PC speaker sound effect mode, this environment variable  specifies  a  PC  speaker
              driver  to  use  for  sound effect playback.  Valid options are "Linux" for the Linux console mode
              driver, "BSD" for the NetBSD/OpenBSD PC speaker  driver,  and  "SDL"  for  SDL-based  emulated  PC
              speaker playback (using the digital output).

       OPL_DRIVER
              When  using  OPL  MIDI playback, this environment variable specifies an OPL backend driver to use.
              Valid options are "SDL" for an SDL-based  software  emulated  OPL  chip,  "Linux"  for  the  Linux
              hardware OPL driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.

              Generally  speaking,  a  real  hardware  OPL  chip sounds better than software emulation; however,
              modern machines do not often include one. If present, it may still require extra work  to  set  up
              and elevated security privileges to access.

Files

$HOME/.local/share/chocolate-doom/heretic.cfg
              The main configuration file for Chocolate Heretic.  See heretic.cfg(5).

       $HOME/.local/share/chocolate-doom/chocolate-heretic.cfg
              Extra  configuration  values  that  are  specific  to Chocolate Heretic and not present in Vanilla
              Heretic. See chocolate-heretic.cfg(5).

Game Start Options

-episode<n>
              Start playing on episode n (1-4)

       -loadgame<s>
              Load the game in savegame slot s.

       -nomonsters
              Disable monsters.

       -respawn
              Monsters respawn after being killed.

       -skill<skill>
              Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of 0 disables all monsters.

       -warp<x><y>
              Start a game immediately, warping to level ExMy.

General Options

-config<file>
              Load main configuration from the specified file, instead of the default.

       -extraconfig<file>
              Load additional configuration from the specified file, instead of the default.

       -file<files>
              Load the specified PWAD files.

       -iwad<file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nomusicpacks
              Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -ravpic
              Take screenshots when F1 is pressed.

       -response<filename>
              Load  extra command line arguments from the given response file. Arguments read from the file will
              be inserted into the command line replacing this argument. A response  file  can  also  be  loaded
              using the abbreviated syntax '@filename.rsp'.

       -savedir<directory>
              Specify  a  path  from  which to load and save games. If the directory does not exist then it will
              automatically be created.

       -version
              Print the program version and exit.

Name

       chocolate-heretic - historically compatible Heretic engine

Networking Options

-autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -connect<address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dup<n>
              Reduce the resolution of the game by a factor of n,  reducing  the  amount  of  network  bandwidth
              needed.

       -extratics<n>
              Send n extra tics in every packet as insurance against dropped packets.

       -nodes<n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port<n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -server
              Start a multiplayer server, listening for connections.

       -servername<name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer<n>
              For multiplayer games: exit each level after n minutes.

Obscure And Less-Used Options

-cdrom [windows only] Save configuration data and savegames in c:\heretic.cd, allowing play from CD.

       -dumpsubstconfig<filename>
              Read all MIDI files from loaded WAD files, dump an example substitution music config file  to  the
              specified filename and quit.

       -mb<mb>
              Specify the heap size, in MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -noartiskip
              Allow artifacts to be used when the run key is held down.

       -nogui If specified, don't show a GUI window for error messages when the game exits with an error.

See Also

chocolate-doom(6), chocolate-hexen(6), chocolate-server(6), chocolate-setup(6)

Synopsis

chocolate-heretic [OPTIONS]

See Also