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crispy-hexen - historically compatible Hexen engine

Author

       Chocolate  Hexen  is  part  of  the Chocolate Doom project, written and maintained by Simon Howard. It is
       based on the Hexen source code, released by Raven Software.

Compatibility

-gameversion<version>
              Emulate a specific version of Hexen. Valid values are "1.1" and "1.1r2".

       -setmem<version>
              Specify  DOS  version  to emulate for NULL pointer dereference emulation.  Supported versions are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

       -v10override
              If provided, the check for the v1.0 IWAD file is disabled, even though it  will  almost  certainly
              cause the game to crash.

Dehacked And Wad Merging

-aa<files>
              Equivalent to "-af <files> -as <files>".

       -af<files>
              Simulates the behavior of NWT's -af option, merging flats into the main IWAD directory.   Multiple
              files may be specified.

       -as<files>
              Simulates  the  behavior  of  NWT's  -as  option,  merging  sprites  into the main IWAD directory.
              Multiple files may be specified.

       -deh<files>
              Load the given dehacked patch(es)

       -merge<files>
              Simulates the behavior of deutex's -merge option, merging a PWAD into  the  main  IWAD.   Multiple
              files may be specified.

       -noautoload
              Disable auto-loading of .wad files.

       -nocheats
              Ignore cheats in dehacked files.

       -nwtmerge<files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

Demo Options

-longtics
              Record or playback a demo with high resolution turning.

       -maxdemo<size>
              Specify the demo buffer size (KiB)

       -nodemoextend
              Record or playback a demo, automatically quitting after either level exit or player respawn.

       -noshortticfix
              Don't smooth out low resolution turning when recording a demo.

       -playdemo<demo>
              Play back the demo named demo.lmp.

       -record<x>
              Record a demo named x.lmp.

       -recordfrom<savenum><demofile>
              Record  a  demo,  loading  from  the  given  filename.  Equivalent  to -loadgame <savenum> -record
              <demofile>.

       -strictdemos
              When recording or playing back demos, disable any extensions of the vanilla demo format  -  record
              demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo<demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

Description

       Crispy  Hexen  is  a  port  of  Raven  Software's 1995 game "Hexen" that aims to behave as similar to the
       original DOS version of Hexen as possible.

Display Options

-1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -display<x>
              Specify the display number on which to show the screen.

       -fullscreen
              Run in fullscreen mode.

       -geometry<WxY>
              Specify the dimensions of the window. Implies -window.

       -height<y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width<x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

Environment

       This section describes environment variables that control Crispy Hexen's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWADSEARCHPATHS above.

       PCSOUND_DRIVER
              When  running  in  PC  speaker sound effect mode, this environment variable specifies a PC speaker
              driver to use for sound effect playback.  Valid options are "Linux" for  the  Linux  console  mode
              driver,  "BSD"  for  the  NetBSD/OpenBSD  PC  speaker  driver, and "SDL" for SDL-based emulated PC
              speaker playback (using the digital output).

       OPL_DRIVER
              When using OPL MIDI playback, this environment variable specifies an OPL backend  driver  to  use.
              Valid  options  are  "SDL"  for  an  SDL-based  software  emulated OPL chip, "Linux" for the Linux
              hardware OPL driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip  sounds  better  than  software  emulation;  however,
              modern  machines  do  not often include one. If present, it may still require extra work to set up
              and elevated security privileges to access.

Files

$HOME/.local/share/crispy-doom/hexen.cfg
              The main configuration file for Crispy Hexen.  See hexen.cfg(5).

       $HOME/.local/share/crispy-doom/crispy-hexen.cfg
              Extra configuration values that are specific to Crispy Hexen and not  present  in  Vanilla  Hexen.
              See crispy-hexen.cfg(5).

Game Start Options

-autohealth
              Automatic use of Quartz flasks and Mystic urns.

       -fast  Fast  monsters.  This  option  is  not  allowed when recording a demo, playing back a demo or when
              starting a network game.

       -loadgame<s>
              Load the game in savegame slot s.

       -moremana
              Mana pickups give 50% more mana. This option is not allowed when recording a demo, playing back  a
              demo or when starting a network game.

       -nomonsters
              Disable monsters.

       -respawn
              Monsters respawn after being killed.

       -skill<skill>
              Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of 0 disables all monsters.

       -warpx
              Start a game immediately, warping to MAPx.

General Options

-config<file>
              Load main configuration from the specified file, instead of the default.

       -extraconfig<file>
              Load additional configuration from the specified file, instead of the default.

       -file<files>
              Load the specified PWAD files.

       -iwad<file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nomusicpacks
              Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -ravpic
              Take screenshots when F1 is pressed.

       -response<filename>
              Load extra command line arguments from the given response file. Arguments read from the file  will
              be  inserted  into  the  command  line replacing this argument. A response file can also be loaded
              using the abbreviated syntax '@filename.rsp'.

       -savedir<directory>
              Specify a path from which to load and save games. If the directory does not  exist  then  it  will
              automatically be created.

       -version
              Print the program version and exit.

Name

       crispy-hexen - historically compatible Hexen engine

Networking Options

-autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -class<n>
              Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.

       -connect<address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dup<n>
              Reduce  the  resolution  of  the  game  by a factor of n, reducing the amount of network bandwidth
              needed.

       -extratics<n>
              Send n extra tics in every packet as insurance against dropped packets.

       -nodes<n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port<n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -randclass
              In deathmatch mode, change a player's class each time the player respawns.

       -server
              Start a multiplayer server, listening for connections.

       -servername<name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer<n>
              For multiplayer games: exit each level after n minutes.

Obscure And Less-Used Options

-artiskip
              Don't allow artifacts to be used when the run key is held down.

       -cdrom [windows only] Save configuration data and savegames in c:\hexndata, allowing play from CD.

       -dumpsubstconfig<filename>
              Read  all  MIDI files from loaded WAD files, dump an example substitution music config file to the
              specified filename and quit.

       -mb<mb>
              Specify the heap size, in MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -nogui If specified, don't show a GUI window for error messages when the game exits with an error.

       -scripts<path>
              Development option to specify path to level scripts.

See Also

crispy-doom(6), crispy-heretic(6), crispy-server(6), crispy-setup(6)

Synopsis

crispy-hexen [OPTIONS]

See Also