-h,--help
prints a short help message.
-v,--version
prints the software version.
-t,--talk
reads a data file from STDIN and looks for a "conversation" node at the root level (i.e. not
indentated). If it finds one, that conversation is displayed in a pop-up dialog. This is for
testing conversations in a new mission you are developing.
-r,--resources<directory>
sets the directory from which game resources (images, etc.) will be loaded.
-c,--config<directory>
sets the directory where preferences and saved games will be stored.
-p,--parse-save
prints any content or whitespace-formatting errors found while loading data files and the most
recent saved game. This option prevents the game from launching.
--parse-assets
prints any content, whitespace-formatting, image, or sound errors found while loading data, image,
and sound files and the most recent saved game. This option prevents the game from launching.
--test<name>
execute the test case with the given name. By default, the game will be muted while running tests.
--tests
prints (to STDOUT) a list of available tests, usable for automatic test runs. This option prevents
the game from launching.
--nomute
prevents muting the game when running tests.
-s,--ships
prints (to STDOUT) a table of ship stats (just the base stats, not considering any stored
outfits). This option prevents the game from launching.
--sales
prints (to STDOUT) a table of ships with every 'shipyard' each appears in.
--loaded
prints (to STDOUT) a table of ship stats accounting for installed outfits. Does not include
variants.
--list prints (to STDOUT) a list of all ship names.
--variants
consider ship variants as well.
-w,--weapons
prints (to STDOUT) a table of characteristics of all the available weapons. This option prevents
the game from launching.
-e,--engines
prints (to STDOUT) a table of characteristics of all the available engines. This option prevents
the game from launching.
--power
prints (to STDOUT) a table of power outfit stats.
-o,--outfits
prints (to STDOUT) a table of characteristics of all the available outfits. This option prevents
the game from launching.
--sales
prints (to STDOUT) a list of outfits and every 'outfitter' each appears in.
-a,--all
prints a table of outfits and all attributes used by any outfits present.
--sales
prints (to STDOUT) a list of all shipyards and outfitters and the ships and outfits they each
contain.
-s,--ships
prints a list of shipyards and the ships they each contain.
-o,--outfits
pritns a list of outfitters and the outfits they each contain.
--planets
prints (to STDOUT) a list of all planets.
--descriptions
prints (to STDOUT) a table of all planets and their descriptions.
--attributes
prints (to STDOUT) a table of all planets and their attributes.
--reverse
prints (to STDOUT) a table of all planet attributes and which planets have them.
--systems
prints (to STDOUT) a list of all systems.
--attributes
prints (to STDOUT) a list of all systems and their attributes.
--reverse
prints (to STDOUT) a list of all system attributes and which systems have them.
--matches
reads a data file from STDIN and looks for a "location" node at the root level (i.e. not
indentated). If it finds one, prints a list of all systems and planets which match the location
filter in that node.