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maze3d - A 3D maze.

Description

       A recreation of the 3D Maze screensaver from Windows 95.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the  name  of  a  resource  file  that  overrides  the  global  resources  stored  in  the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       maze3d - A 3D maze.

Options

--visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --speednumber
               Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast.

       --delaynumber
               Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

       --fps|--no-fps
               Display the current frame rate and CPU load.

       --rowsnumber
               The number of rows in the maze. Default: 12.

       --columnsnumber
               The number of columns in the maze. Default: 12.

       --overlay
               Overlays a minimap of the maze on the screen.

       --wall-texturetexture
               Sets the wall texture. texture can be a path to an image file, or it can be one of  the  built-in
               textures (see TEXTURES below).

       --floor-texturetexture
               Sets  the floor texture. texture can be a path to an image file, or it can be one of the built-in
               textures (see TEXTURES below).

       --ceiling-texturetexture
               Sets the ceiling texture. texture can be a path to an image file, or it can be one of the  built-
               in textures (see TEXTURES below).

       --drop-acid-walls
               Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.)

       --drop-acid-floor
               Continuously shifts the hue of the floor texture.

       --drop-acid-ceiling
               Continuously shifts the hue of the ceiling texture.

       --drop-acid
               Turns on all three.

       --invertersnumber
               Sets  the  number  of  inverters (the spinny grey things that flip the camera upside-down) in the
               maze. Default: 10.

       --ratsnumber
               Sets the number of rats, or rather "Bobs", in the maze. Default: 1.

       TEXTURES
              The wall, ceiling, and floor textures can be set to one of the following:

       brick-wall
               A brick wall. This is the default wall texture.

       wood-floor
               A wooden floor. This is the default floor texture.

       ceiling-tiles
               Ceiling tiles. This is the default ceiling texture.

       You can also specify a path to an image file, instead of using one of the built-in textures.

See Also

X(1), xscreensaver(1)

Synopsis

maze3d  [--display  host:display.screen]  [--visual  visual]  [--window]  [--root]  [--window-id  number]
       [--speed float] [--delay number] [--fps] [--rows number] [--columns number]  [--overlay]  [--wall-texture
       texture] [--floor-texture texture] [--ceiling-texture texture] [--drop-acid] [--drop-acid-walls] [--drop-
       acid-floor] [--drop-acid-ceiling] [--inverters number] [--rats number]

See Also