pacman - simulates a game of Pac-Man on a randomly-created level.
Contents
Copyright
Copyright © 2000 Edwin de Jong.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and
without fee is hereby granted, provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in supporting documentation.
Description
Simulates a game of Pac-Man on a randomly-created level.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
pacman - simulates a game of Pac-Man on a randomly-created level.
Options
pacman accepts the following options:
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--mono If on a color display, pretend we're on a monochrome display.
--install
Install a private colormap for the window.
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--ncolorsinteger
How many colors should be used (if possible). Default 6.
--sizeinteger
How big to make Pac-Man and the ghosts. 0 means "default."
--fps Display the current frame rate and CPU load.
See Also
X(1), xscreensaver(1).
Synopsis
pacman [--display host:display.screen] [--window] [--root] [--window-id number] [--mono] [--install]
[--visual visual] [--ncolors integer] [--delay microseconds] [--size pixels] [--fps]
