topblock - a 3D world of falling blocks that build up and up.
Contents
Copyright
Copyright © 2006 by rednuht. Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that the above copyright notice
appear in all copies and that both that copyright notice and this permission notice appear in supporting
documentation. No representations are made about the suitability of this software for any purpose. It
is provided "as is" without express or implied warranty.
Description
Creates a world of falling blocks that build up and up.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Examples
To see which block follow-mode is tracking, set the number of block colors to 1.
topblock-follow-maxColors1Keys
a Increases viewing X coordinate.
z Decreases viewing X coordinate.
s Increases viewing Y coordinate.
x Decreases viewing Y coordinate.
d Increases viewing Z coordinate.
c Decreases viewing Z coordinate.
f Increases camera location X coordinate.
v Decreases camera location X coordinate.
g Increases camera location Y coordinate.
b Decreases camera location Y coordinate.
h Increases camera location Z coordinate.
n Decreases camera location Z coordinate.
r Increases world rotation.
q quit.
Name
topblock - a 3D world of falling blocks that build up and up.
Options
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--delaynumber
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
--wireframe|--no-wireframe
Render in wireframe instead of solid.
--fps Display the current frame rate, CPU load, and polygon count.
--sizenumber
Size of the base/carpet.
--spawnnumber
Likeyhood of a new block being created per frame : 1 high, 1000 very low.
--camXnumber
Initial camera X location in the world.
--camYnumber
Initial camera Y location in the world.
--camZnumber
Initial camera Z location in the world.
--rotate|-no-rotate
Add/Remove rotation to/from the animation.
--no-carpet
Remove the base/carpet.
--no-nipples
Remove nipples on the blocks (also applies to udders) (has no effect in blob mode).
--blob Run in blob mode, blocks become over sized spheres.
--rotateSpeednumber
Varries speed of world rotation.
--follow
Camera follows blocks as they fall instead of camera being semi static (stays with top block).
--maxFallingnumber
Maximum number of objects created before recycling occurs.
--resolutionnumber
Resolution of tubes, disks and spheres.
--maxColorsnumber
Number of different colors available to falling objects.
--dropSpeednumber
Varries speed of falling objects.
--override
Overrides camera settings and provides a tunnel view.
See Also
X(1), xscreensaver(1), https://www.jumpstation.co.uk/xscreensaver/topblock/
Synopsis
topblock [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number]
[--delay number] [--wireframe] [--fps] [--size number] [--spawn number] [--camX number] [--camY number]
[--camZ number] [--rotate] [--no-carpet] [--no-nipples] [--blob] [--rotateSpeed number] [--follow]
[--maxFalling number] [--resolution number] [--maxColors number] [--dropSpeed number] [--override]
