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1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

Description

       This manual page briefly documents the 1oom_classic_sdl2 command.

       1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex
       Software and published by Microprose in 1993.  1oom_classic_sdl2 is the SDL2 frontend to that engine.

Files

1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for  the
       expected MD5sums.

       According to the XDG standard, 1oom will check the following directories for the LBX files (in order):

       1. $XDG_DATA_HOME/1oom

       2. $XDG_DATA_DIRS/1oom

       3. ~/.local/share/1oom

       4. /usr/share/games/master-of-orion

       5. /usr/share/1oom

       6. /usr/local/share/1oom

       You  can  also  override  this  and  specify  your  own  path  to  look  for the LBX files by passing the
       command-line argument -data<path> when running 1oom.  The given path is saved to the configuration file.

Name

       1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

Options

       A  summary  of  options  is included below.  For a complete description, see the documentation referenced
       below.

       -?     Show command line options

       -audio Enable audio

       -cFILE.TXT
              Set config filename

       -fs    Enable fullscreen

       -dataPATH
              Set data directory

       -logFILE.TXT
              Set log filename

       -music Enable music

       -ngaAITYPE
              Set new game AI type (0..1)

       -sfx   Enable SFX

       -userPATH
              Set user directory

See Also

/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.

                                                December 19 2021                            1oom_classic_sdl2(6)

Synopsis

1oom [options]

See Also