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abstractile - draw abstract mosaic patterns of interlocking tiles

Author

       Steve Sundstrom

X Version 11                                   6.08 (10-Oct-2023)                                abstractile(6x)

Description

       The abstractile program draws chaotic grids of randomly colored and shaped interlocking tiles.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the  name  of  a  resource  file  that  overrides  the  global  resources  stored  in  the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       abstractile - draw abstract mosaic patterns of interlocking tiles

Options

abstractile accepts the following options:

       --sleepseconds
               Specify the number of seconds to sleep between screens (0-60).

       --speedint
               A value between 0 and 5 used to specify the speed at which each screen is drawn.

       --tiletile_mode
               The type of tile that is drawn on each screen.  Legal values are  random,  flat,  thin,  outline,
               block, neon, and tiled--fps   Display the current frame rate and CPU load.

       --visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

See Also

X(1), xscreensaver(1)

Synopsis

abstractile  [--sleep  seconds]  [--speed  int]  [--tile tile_mode] [--visual visual] [--window] [--root]
       [--window-id number] [--fps]

See Also