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Author

       This manual page was written by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system  (but
       may be used by others).

Rudy Godoy                                             1.4                                      Ac3dCompiler(6)

Description

       This manual describes the Ac3d compiler application that is shipped with the game TORCS.

Name

       accc - Ac3d Compiler

Options

-strip stripify any ac3d output models

       +o     ac3d  to  ac3d:  the result file is optimized in using groups by zone of track track must be named
              TKMNxxx dist is used to determine the distance of the objects

       +om    ac3d to ac3d: the result is a vertex merged unique obj for smooth car only

       -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)

       +es<angle_of_smooth>
              ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is
              in degrees: example: +es80.0clkdtm_o.acclkdtm.ac  the  output  file  will  also  contains  the
              secondary textcoord for the env sliding

       +et    ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)

       +etn   ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)

       +shad  ac3d  to ac3d with triangles, create a new ac3d file used for track shading, vertical mapping of a
              single texture

       <inputfile><outputfile>-orderorderstring
              only used with +es , +s and +etorderstring is the order  of  the  objects  during  the  save  for
              example:  HB;OB;OBM  is  the  names of the objet separate by a semicolon for imported NFS cars the
              object name HB must be used instead of: HB-g<outputfile>
              for grouping multilayer ac3d track

       -l0<inputfilename>
              the base geometry

       -l1<inputfilename>
              the base geometry map-tiled

       -l2<inputfilename>
              the base geometry skids/and grass details

       -l3<inputfilename>
              the base geometry shadows

       -d3<val>
              the max distance of groups in tkmn

       -d2<val>
              the distance of group 2 in tkmn

       -d1<val>
              the distance of group 1 in tkmn

       -S<val>
              the distance of splitting for TERRAIN* objects

       -es    for extended ac3d file format for strips

       -nts   no texture split (for debug)

See Also

torcs(6)

Syntax

       accc [option] <inputfile> <outputfile> [dist][-order orderstring]

See Also