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binaryhorizon - A system of path tracing particles evolves continuously.

Author

       Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
       J. Tarbell <complex@complexification.net>, Jun 2003.
       Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.

X Version 11                                   6.08 (10-Oct-2023)                              binaryhorizon(6x)

Description

       A  system  of  path  tracing  particles evolves continuously from an initial horizon, alternating between
       colors.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       binaryhorizon - A system of path tracing particles evolves continuously.

Options

binaryhorizon accepts the following options:

       --fps   Display the current frame rate and CPU load.

       --install
               Install a private colormap for the window.

       --mono  If on a color display, pretend we're on a monochrome display.

       --noinstall
               Don't install a private colormap for the window.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --visualvisual
               Specify which visual to use. Legal values are the name  of  a  visual  class  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window. This is the default.

       --window-idwindow-id
               Specify which window id to use.

       --color(Default)
               Particles have random generated colors that gradually change over time.

       --no-color
               Use the original black and white visualization.

       --bicolor(Default)
               Particles have 2 random colors, starting as white and black.

       --monocolor
               Particles have 2 colors, one starting as white and gradually changing, and one staying black.

       --fade(Default)
               Particles gradually fade between colors over time.

       --no-fade
               Every particle is a random color.

       --growth-delaydelayms(Default:10000)
               Delay in ms between growth cycles. More delay, slower (but less CPU intensive).

       --particles-numberparticles(Default:5000)
               The number of particles in the system. With more particles the fps can also be affected.

       --durationsecs(Default:30)
               How long between full resets.

See Also

X(1), xscreensaver(1),
       http://complexification.net/

Synopsis

binaryhorizon  [--fps] [--install] [--noinstall] [--mono] [--root] [--window-id number] [--visual visual]
       [--window] [--window-id window-id] [--color]  [--no-color]  [--growth-delay  delayms]  [--particle-number
       particles] [--duration secs] [--bicolor] [--monocolor]

See Also