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binaryring - A system of path tracing particles evolves continuously from an initial creation.

Author

       Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
       Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.

X Version 11                                   6.08 (10-Oct-2023)                                 binaryring(6x)

Description

       A  system  of  path  tracing  particles  evolves continuously from an initial circular creation.  Ages of
       darkness play arbitrarily with ages of light.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       binaryring - A system of path tracing particles evolves continuously from an initial creation.

Options

binaryring accepts the following options:

       --fps   Display the current frame rate and CPU load.

       --install
               Install a private colormap for the window.

       --mono  If on a color display, pretend we're on a monochrome display.

       --noinstall
               Don't install a private colormap for the window.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --visualvisual
               Specify which visual to use. Legal values are the name  of  a  visual  class  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window. This is the default.

       --window-idwindow-id
               Specify which window id to use.

       --color(Default)
               Particles have random generated colors that gradually change over time.

       --no-color
               Use the original black and white visualization.

       --growth-delaydelayms(Default:10000)
               Delay in ms between growth cycles. More delay, slower (but less CPU intensive).

       --particles-numberparticles(Default:5000)
               The number of particles in the system. With more particles the fps can also be affected.

       --ring-radiusradius(Default:40)
               The radius of the ring where the particles are born, in pixels.

See Also

X(1), xscreensaver(1),
       http://complexification.net/

Synopsis

binaryring  [--fps]  [--install]  [--noinstall]  [--mono] [--root] [--window-id number] [--visual visual]
       [--window] [--window-id window-id] [--color]  [--no-color]  [--growth-delay  delayms]  [--particle-number
       particles] [--ring-radius radius]

See Also