bouncingcow - a happy cow on a trampoline in 3D. Moo.
Contents
Copyright
Copyright © 2003 by Jamie Zawinski. Moo. Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. Moo. No representations are made about the suitability of this
software for any purpose. It is provided "as is" without express or implied warranty. Moo.
Description
It's very silly.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
bouncingcow - a happy cow on a trampoline in 3D. Moo.
Options
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--delaynumber
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
--speednumber
How fast the cow bounces. Larger for faster. Default: 1.0.
--countnumber
How many cows! Default 1.
--texturefilename
An image file to paint on the cow's hide.
Note that on most systems, GL textures must have dimensions that are a power of two.
--mathematical
Periodically transition to display mathematically ideal cows (spherical, frictionless).
--wireframe
Render in wireframe instead of solid.
--fps Display the current frame rate, CPU load, and polygon count.
See Also
X(1), xscreensaver(1)
Synopsis
bouncingcow [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number]
[--delay number] [--speed number] [--count number] [--mathematical] [--texture filename] [--wireframe]
[--fps]
