These variables can be modified by using the -set command - or by providing default values for some of
them in the config.lua file in the asset directory. You can override any file by putting it into the same
subdir as in your installation folder into ~/.local/share/caveexpressalreadyratedamountoffruitsforanewlifebluebox2d_contactimpulse
If physics debug rendering is activated, this can add more details to it
box2d_contactnormals
If physics debug rendering is activated, this can add more details to it
box2d_frictionnormals
If physics debug rendering is activated, this can add more details to it
damagethresholddebugdebugSleepdebugentitydebuguieditor-lastmapforcefingercontrolfpslimitfrontend
Change the rendering frontend that is used by the game. Possible values are: sdl, opengl and
opengles2
fruitcollectdelayforanewlifefruithitpointsfullscreen
Set to false to start in windowed mode - also see width and height vars.
gamecontrollergamecontrollertriggeraxisgodmodegoogleplaystategrabmousegreenheight -1 will pick the desktop height
languagelaunchcountmapfinishedcountermaxhitpointsmaxzoomminzoommodemousespeedmusicvolumename The user name that is used in multiplayer games
ncurses
If you start in headless mode via -server you can disable the ncurses interface by setting this to
false
networknpcflyingspeedparticlespersisterportredreferencetimefactorrenderer
If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to the SDL
documentation for a list of valid options here.
rendertotextureservernameshowcursorshowfpssoundsoundenginetestpaymenttestscreenpaddingtexturesizevolumevsyncwaterparticlewidth -1 will pick the desktop width