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chocolate-doom - historically compatible Doom engine

Author

       Chocolate Doom is written and maintained by Simon Howard.  It is based  on  the  LinuxDoom  source  code,
       released by Id Software.

Compatibility

-donut<x><y>
              Use  the  specified magic values when emulating behavior caused by memory overruns from improperly
              constructed donuts. In Vanilla Doom this can  differ  depending  on  the  operating  system.   The
              default  (if  this  option is not specified) is to emulate the behavior when running under Windows
              98.

       -gameversion<version>
              Emulate a specific version of Doom.   Valid  values  are  "1.2",  "1.666",  "1.7",  "1.8",  "1.9",
              "ultimate", "final", "final2", "hacx" and "chex".

       -pack<pack>
              Explicitly  specify  a  Doom  II  "mission  pack"  to run as, instead of detecting it based on the
              filename. Valid values are: "doom2", "tnt" and "plutonia".

       -setmem<version>
              Specify DOS version to emulate for NULL pointer dereference emulation.   Supported  versions  are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

       -spechit<n>
              Use the specified magic value when emulating spechit overruns.

       -statdump<filename>
              Dump  statistics information to the specified file on the levels that were played. The output from
              this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).

Dehacked And Wad Merging

-aa<files>
              Equivalent to "-af <files> -as <files>".

       -af<files>
              Simulates  the behavior of NWT's -af option, merging flats into the main IWAD directory.  Multiple
              files may be specified.

       -as<files>
              Simulates the behavior of NWT's  -as  option,  merging  sprites  into  the  main  IWAD  directory.
              Multiple files may be specified.

       -deh<files>
              Load the given dehacked patch(es)

       -dehlump
              Load Dehacked patches from DEHACKED lumps contained in one of the loaded PWAD files.

       -merge<files>
              Simulates  the  behavior  of  deutex's -merge option, merging a PWAD into the main IWAD.  Multiple
              files may be specified.

       -noautoload
              Disable auto-loading of .wad and .deh files.

       -nocheats
              Ignore cheats in dehacked files.

       -nodeh Disable automatic loading of Dehacked patches for certain IWAD files.

       -nwtmerge<files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

Demo Options

-longtics
              Record a high resolution "Doom 1.91" demo.

       -maxdemo<size>
              Specify the demo buffer size (KiB)

       -playdemo<demo>
              Play back the demo named demo.lmp.

       -record<x>
              Record a demo named x.lmp.

       -shorttics
              Play with low turning resolution to emulate demo recording.

       -strictdemos
              When recording or playing back demos, disable any extensions of the vanilla demo format  -  record
              demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo<demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

Description

       Chocolate  Doom  is a port of Id Software's 1993 game "Doom" that is designed to behave as similar to the
       original DOS version of Doom as is possible.

Display Options

-1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -display<x>
              Specify the display number on which to show the screen.

       -fullscreen
              Run in fullscreen mode.

       -geometry<WxY>
              Specify the dimensions of the window. Implies -window.

       -height<y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width<x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

Environment

       This section describes environment variables that control Chocolate Doom's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWADSEARCHPATHS above.

       PCSOUND_DRIVER
              When running in PC speaker sound effect mode, this environment variable  specifies  a  PC  speaker
              driver  to  use  for  sound effect playback.  Valid options are "Linux" for the Linux console mode
              driver, "BSD" for the NetBSD/OpenBSD PC speaker  driver,  and  "SDL"  for  SDL-based  emulated  PC
              speaker playback (using the digital output).

       OPL_DRIVER
              When  using  OPL  MIDI playback, this environment variable specifies an OPL backend driver to use.
              Valid options are "SDL" for an SDL-based  software  emulated  OPL  chip,  "Linux"  for  the  Linux
              hardware OPL driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.

              Generally  speaking,  a  real  hardware  OPL  chip sounds better than software emulation; however,
              modern machines do not often include one. If present, it may still require extra work  to  set  up
              and elevated security privileges to access.

Files

$HOME/.local/share/chocolate-doom/default.cfg
              The main configuration file for Chocolate Doom.  See default.cfg(5).

       $HOME/.local/share/chocolate-doom/chocolate-doom.cfg
              Extra  configuration  values  that are specific to Chocolate Doom and not present in Vanilla Doom.
              See chocolate-doom.cfg(5).

Game Start Options

-episode<n>
              Start playing on episode n (1-4)

       -fast  Monsters move faster.

       -loadgame<s>
              Load the game in slot s.

       -nomonsters
              Disable monsters.

       -respawn
              Monsters respawn after being killed.

       -skill<skill>
              Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of 0 disables all monsters.

       -turbo<x>
              Turbo  mode.   The player's speed is multiplied by x%.  If unspecified, x defaults to 200.  Values
              are rounded up to 10 and down to 400.

       -warp[<x><y>|<xy>]
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2)

General Options

-config<file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode. F1 saves a screenshot in the current working directory.

       -extraconfig<file>
              Load additional configuration from the specified file, instead of the default.

       -file<files>
              Load the specified PWAD files.

       -iwad<file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nomusicpacks
              Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -response<filename>
              Load extra command line arguments from the given response file. Arguments read from the file  will
              be  inserted  into  the  command  line replacing this argument. A response file can also be loaded
              using the abbreviated syntax '@filename.rsp'.

       -savedir<directory>
              Specify a path from which to load and save games. If the directory does not  exist  then  it  will
              automatically be created.

       -version
              Print the program version and exit.

Name

       chocolate-doom - historically compatible Doom engine

Networking Options

-altdeath
              Start a deathmatch 2.0 game.  Weapons do not stay in place and all items respawn after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect<address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dedicated
              Start a dedicated server, routing packets but not participating in the game itself.

       -dup<n>
              Reduce the resolution of the game by a factor of n,  reducing  the  amount  of  network  bandwidth
              needed.

       -extratics<n>
              Send n extra tics in every packet as insurance against dropped packets.

       -left  Run as the left screen in three screen mode.

       -localsearch
              Search the local LAN for running servers.

       -nodes<n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port<n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -query<address>
              Query the status of the server running on the given IP address.

       -right Run as the right screen in three screen mode.

       -search
              Query the Internet master server for a global list of active servers.

       -server
              Start a multiplayer server, listening for connections.

       -servername<name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer<n>
              For multiplayer games: exit each level after n minutes.

Obscure And Less-Used Options

-cdrom [windows only] Save configuration data and savegames in c:\doomdata, allowing play from CD.

       -dumpsubstconfig<filename>
              Read all MIDI files from loaded WAD files, dump an example substitution music config file  to  the
              specified filename and quit.

       -mb<mb>
              Specify the heap size, in MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -nogui If specified, don't show a GUI window for error messages when the game exits with an error.

See Also

chocolate-server(6), chocolate-setup(6), chocolate-heretic(6), chocolate-hexen(6), chocolate-strife(6)

Synopsis

chocolate-doom [OPTIONS]

See Also