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chocolate-server - dedicated server for chocolate-doom

Author

       Chocolate Doom is written and maintained by Simon Howard.

       This manual was written by Jonathan Dowland.

Description

       Chocolate  Doom  is  a  modern  doom engine designed to behave as similar to the original doom game as is
       possible.

       chocolate-server is a dedicated server for Chocolate. It is equivalent to running chocolate-doom with the
       "-dedicated" option.

       Game options are not specified to the server, which merely acts to retransmit data between players in the
       game; parameters for the game should be specified by the first player to connect to the  server,  who  is
       designated the controlling player.

Name

       chocolate-server - dedicated server for chocolate-doom

Options

-ignoreversion
              Ignore  version  mismatches  between  the  server and the client. Using this option may cause game
              desyncs to occur, or differences in protocol may mean the netgame will simply not function at all.

       -port<n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              Don't register with the global master server.

       -servername<name>
              Specify a name for the server.

See Also

chocolate-doom(6), chocolate-setup(6)

Synopsis

chocolate-server [OPTIONS]

See Also