chocolate-server - dedicated server for chocolate-doom
Contents
Copyright
Copyright © id Software Inc. Copyright © 2005-8 Simon Howard.
This is free software. You may redistribute copies of it under the terms of the GNU General Public
License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.
chocolate-server(6)
Description
Chocolate Doom is a modern doom engine designed to behave as similar to the original doom game as is
possible.
chocolate-server is a dedicated server for Chocolate. It is equivalent to running chocolate-doom with the
"-dedicated" option.
Game options are not specified to the server, which merely acts to retransmit data between players in the
game; parameters for the game should be specified by the first player to connect to the server, who is
designated the controlling player.
Name
chocolate-server - dedicated server for chocolate-doom
Options
-ignoreversion
Ignore version mismatches between the server and the client. Using this option may cause game
desyncs to occur, or differences in protocol may mean the netgame will simply not function at all.
-port<n>
Use the specified UDP port for communications, instead of the default (2342).
-privateserver
Don't register with the global master server.
-servername<name>
Specify a name for the server.
See Also
chocolate-doom(6), chocolate-setup(6)
Synopsis
chocolate-server [OPTIONS]
