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cubenetic - cubist 3D undulating blob.

Author

       Jamie Zawinski.

X Version 11                                   6.08 (10-Oct-2023)                                  cubenetic(6x)

Description

       Draws  a  pulsating  set  of  overlapping boxes with ever-chaning blobby patterns undulating across their
       surfaces.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       cubenetic - cubist 3D undulating blob.

Options

--visualvisual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

       --countnumber
               How many boxes make up the object.  Default: 5.

       --wander|--no-wander
               Whether the object should wander around the screen.

       --spin[XYZ]
               Around which axes should the object spin?

       --no-spin
               Don't spin.

       --wireframe
               Render in wireframe instead of solid.

       --texture|--no-texture
               Display Solid Colors.

       --wave-speednumber
               Surface Pattern Speed.   5 - 150.  Default: 80.

       --wave-radiusnumber
               Surface Pattern Overlap.  5 - 600.  Default: 512.

       --wavesnumber
               Surface Pattern Complexity.  1 - 20.  Default: 3.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

cubenetic  [--display  host:display.screen]  [--visual  visual]  [--window] [--root] [--window-id number]
       [--delay number] [--count number] [--no-wander] [--no-spin] [--spin [XYZ]]  [--wireframe]  [--no-texture]
       [--wave-speed number] [--wave-radius number] [--waves number] [--fps]

See Also