cubenetic - cubist 3D undulating blob.
Contents
Copyright
Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. No representations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Description
Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns undulating across their
surfaces.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
cubenetic - cubist 3D undulating blob.
Options
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--delaynumber
Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
--countnumber
How many boxes make up the object. Default: 5.
--wander|--no-wander
Whether the object should wander around the screen.
--spin[XYZ]
Around which axes should the object spin?
--no-spin
Don't spin.
--wireframe
Render in wireframe instead of solid.
--texture|--no-texture
Display Solid Colors.
--wave-speednumber
Surface Pattern Speed. 5 - 150. Default: 80.
--wave-radiusnumber
Surface Pattern Overlap. 5 - 600. Default: 512.
--wavesnumber
Surface Pattern Complexity. 1 - 20. Default: 3.
--fps Display the current frame rate, CPU load, and polygon count.
See Also
X(1), xscreensaver(1)
Synopsis
cubenetic [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number]
[--delay number] [--count number] [--no-wander] [--no-spin] [--spin [XYZ]] [--wireframe] [--no-texture]
[--wave-speed number] [--wave-radius number] [--waves number] [--fps]
