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cubestorm - a series of 3D boxes that fill space

Author

       Jamie Zawinski.

X Version 11                                   6.08 (10-Oct-2023)                                  cubestorm(6x)

Description

       Draws a series of rotating 3D boxes that intersect each other and eventually fill space.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the  name  of  a  resource  file  that  overrides  the  global  resources  stored  in  the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       cubestorm - a series of 3D boxes that fill space

Options

--visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 30000 (0.03 seconds.).

       --speednumber
               Larger numbers mean run faster.  Default: 1.0.

       --countnumber
               Number of cubes.  Default 4.

       --thicknessfloat
               How thick the struts making up the cubes should be (0.0-1.0).  Default 0.06.

       --wander|--no-wander
               Whether the cubes should wander around the screen.

       --spin|--no-spin
               Whether the cubes should spin.

       --wireframe|--no-wireframe
               Render in wireframe instead of solid.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

cubestorm  [--display  host:display.screen]  [--visual  visual]  [--window] [--root] [--window-id number]
       [--delay  number]  [--speed  float]  [--count  int]   [--thickness   float]   [--no-wander]   [--no-spin]
       [--wireframe] [--fps]

See Also