deutex - do things with wad files
Contents
Copyright
DeuTex is copyright © 1994-1995 Olivier Montanuy, copyright © 1999-2005 André Majorel, copyright ©
2006-2021 contributors to DeuTex.
Most of this program is under the GNU General Public License version 2, but some of it is available under
other licenses. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE for
specific information and copyright notices. All trademarks are property of their owners.
Description
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a
wad and save them as individual files or the reverse, and much more.
When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate
format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for
inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format).
Decomposingawad
To decompose a wad (i.e. extract its contents), use the -extract (a.k.a. -xtract) command. When
decomposing a wad, DeuTex creates one file for each lump. The files are created in one of the following
subdirectories of the working directory: flats/, lumps/, musics/, patches/, sounds/, sprites/, textures/.
The decomposing process also creates a very important file, wadinfo.txt, which will be used later when
composing.
To extract the contents of the Doom II iwad,
deutex -doom2 /path/to/doom2.wad -xtract
To extract the contents of a Doom II pwad named mywad.wad,
deutex -doom2 /path/to/doom2.wad -xtract mywad.wad
To extract only the sprites,
deutex -doom2 /path/to/doom2.wad -sprites -xtract
To extract only the sounds,
deutex -doom2 /path/to/doom2.wad -sounds -xtract
Composing(building)awad
Composing is the symmetrical process. It’s done with the three commands -build, -create and -make, that
are equivalent. Using wadinfo.txt and the files in flats/, lumps/, musics/, patches/, sounds/, sprites/
and textures/, DeuTex creates a new wad.
To create a new pwad named mywad.wad,
deutex -doom2 /path/to/doom2.wad -make mywad.wad
To create a new iwad named mytc.wad,
deutex -doom2 /path/to/doom2.wad -iwad -make mytc.wad
Otheroperations
DeuTex has many (too many?) other commands like -join, -merge, -usedtex etc.
Diagnostics
All messages are identified by a unique code. Some messages are identical; the code is useful to
distinguish them. All codes have four characters: two letters and two digits. The letters identify the
part of the code where the message comes from, the digits give the message number within that area. In
general, numbers are assigned so that messages that come from parts of the code that are executed earlier
have lower numbers.
Environment
DOOMWADDIR
The directory where the iwad resides. The value of this environment variable is overridden by -main,
-doom and friends.
Files
dir/flats/
When extracting, flats are saved to this directory. When composing, flats are read from this
directory.
dir/graphics/
When extracting, graphics are saved to this directory. When composing, graphics are read from this
directory.
dir/levels/
When extracting, levels are saved to this directory. When composing, levels are read from this
directory.
dir/lumps/
When extracting, lumps are saved to this directory. When composing, lumps are read from this
directory.
dir/musics/
When extracting, musics are saved to this directory. When composing, musics are read from this
directory.
dir/patches/
When extracting, patches are saved to this directory. When composing, patches are read from this
directory.
dir/scripts/
When extracting, Strife scripts are saved to this directory. When composing, Strife scripts are read
from this directory.
dir/sneaps/
When extracting, Doom alpha sneaps are saved to this directory. When composing, Doom alpha sneaps are
read from this directory.
dir/sneats/
When extracting, Doom alpha sneats are saved to this directory. When composing, Doom alpha sneats are
read from this directory.
dir/sounds/
When extracting, sounds are saved to this directory. When composing, sounds are read from this
directory.
dir/sprites/
When extracting, sprites are saved to this directory. When composing, sprites are read from this
directory.
dir/textures/texture1.txt
The TEXTURE1 lump (all but Doom alpha 0.4 and 0.5).
dir/textures/texture2.txt
The TEXTURE2 lump (all commercial IWADs except Doom 2).
dir/textures/textures.txt
The TEXTURES lump (Doom alpha 0.4 and 0.5).
dir/tx_start/
Special texture directory for certain engines such as ZDoom. Specifying a positive integer after the
name in wadinfo.txt causes no format conversion to be performed (eg, PNGs and BMPs remain as PNGs and
BMPs in the WAD), otherwise an attempt to convert to Doom’s patch format is done.
dir/wadinfo.txt
The default master file.
Name
deutex - do things with wad files
Options
Modaloptionsnotrequiringaniwad-?, -h, -help, --help
Print list of options.
-syntax
Print the syntax of wad creation directives.
--version
Print version number and exit immediately.
-unusedin.wad
Find unused spaces in a wad.
Modaloptionsrequiringaniwad-addin.wadout.wad
Copy sp & fl of iwad and in.wad to out.wad.
-afflats.wad
Append all floors/ceilings to the wad.
-appendio.wad
Add sprites & flats of iwad to io.wad.
-assprite.wad
Append all sprites to the wad.
-build|-create|-make [in.txt] out.wad
Make a pwad.
-check|-testin.wad
Check the textures.
-debug [file]
Debug color conversion.
-extract|-xtract [in.wad [out.txt]]
Extract some/all entries from a wad.
-getentry [in.wad]
Get a wad entry from main wad or in.wad.
-joinincomplete.wadin.wad
Append sprites & flats of Doom to a pwad.
-mergein.wad
Merge doom.wad and a pwad.
-pkgfx [in.wad [out.txt]]
Detect identical graphics.
-pknormal [in.wad [out.txt]]
Detect identical normal.
-restore
Restore doom.wad and the pwad.
-usedidx [in.wad]
Color index usage statistics.
-usedtex [in.wad]
List textures used in all levels.
-wadir [in.wad]
List and identify entries in a wad.
Generaloptions-overwrite
Overwrite all.
-dirdir
Extraction directory (default .).
Iwad-doomdir
Path to Doom iwad.
-doom2dir
Path to Doom II iwad.
-doom02dir
Path to Doom alpha 0.2 iwad.
-doom04dir
Path to Doom alpha 0.4 iwad.
-doom05dir
Path to Doom alpha 0.5 iwad.
-doomprdir
Path to Doom PR pre-beta iwad.
-hereticdir
Path to Heretic iwad.
-hexendir
Path to Hexen iwad.
-strifedir
Path to Strife iwad.
-strife10dir
Path to Strife 1.0 iwad.
Wadoptions-be
Assume all wads are big endian (default LE).
-deu
Add 64k of junk for DEU 5.21 compatibility.
-george|-s_end
Use S_END for sprites, not SS_END.
-ibe
Input wads are big endian (default LE).
-ile
Input wads are little endian (default).
-ipfcode
Picture format (alpha, normal, pr; default normal).
-itfcode
Input texture format (nameless, none, normal, strife11; default normal).
-itlcode
Texture lump (none, normal, textures; default normal).
-iwad
Compose iwad, not pwad.
-le
Assume all wads are little endian (default).
-obe
Create big endian wads (default LE).
-ole
Create little endian wads (default).
-otfcode
Output texture format (nameless, none, normal, strife11; default normal).
-pngoffsets
Override offsets in WADINFO with offsets contained in PNG metadata
-tfcode
Texture format (nameless, none, normal, strife11; default normal).
Lumpselection-flats
Select flats.
-graphics
Select graphics.
-levels
Select levels.
-lumps
Select lumps.
-musics
Select musics.
-patches
Select patches.
-scripts
Select Strife scripts.
-sneas
Select sneas (sneaps and sneats).
-sneaps
Select sneaps.
-sneats
Select sneats.
-sounds
Select sounds.
-sprites
Select sprites.
-textures
Select textures.
Graphics-bmp
Save pictures as BMP (.bmp).
-png
Save pictures as PNG (.png). Default format.
-gif
Save pictures as GIF (.gif).
-ppm
Save pictures as rawbits PPM (P6, .ppm).
-rgbrgb
Specify the transparent colour (default 0 47 47).
Sound-ratecode
Policy for != 11025 Hz (reject, force, warn, accept; default warn).
Reporting-diname
Debug identification of entry.
-v0|-v1|-v2|-v3|-v4|-v5
Set verbosity level, default 2.
Reporting Bugs
Please report bugs to the issue tracker at https://github.com/Doom-Utils/deutex.
02/21/2025 DEUTEX(6)
Synopsis
deutex-?|-h|-help|--helpdeutex--versiondeutex [OPTIONS] -addincomplete.wadout.waddeutex [OPTIONS] -afflats.waddeutex [OPTIONS] -appendincomplete.waddeutex [OPTIONS] -assprite.waddeutex [OPTIONS] -checkin.waddeutex [OPTIONS] -debug [in.gif]
deutex [OPTIONS] -getentry [in.wad]
deutex [OPTIONS] -joinincomplete.wadin.waddeutex [OPTIONS] -make [dirctivs.txt] out.waddeutex [OPTIONS] -mergein.waddeutex [OPTIONS] -pkgfx [in.wad [out.txt]]
deutex [OPTIONS] -pknormal [in.wad [out.txt]]
deutex [OPTIONS] -restoredeutex [OPTIONS] -usedidx [in.wad]
deutex [OPTIONS] -usedtex [in.wad]
deutex [OPTIONS] -unusedin.waddeutex [OPTIONS] -wadir [in.wad]
deutex [OPTIONS] -xtractin.wad [dirctivs.txt]
