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deutex - do things with wad files

Authors

       The original author of DeuTex is Olivier Montanuy. From 1994 to 1996, DeuTex was maintained by Olivier
       Montanuy with help from Per Allansson, James Bonfield, Sharon Bowles, Mark Mathews, and Chuck Rossi. The
       original manual was written by Kevin McGrail.

       From version 4.0 (1999) through 4.4.902 (2005), the maintainer was André Majorel
       (http://www.teaser.fr/~amajorel).

       The project has since been maintained by a loose collaboration of authors primarily as part of the Debian
       project and Freedoom project. They include Jon Dowland, Simon Howard, Mike Swanson, RjY, Ayub Ahmed, and
       Nick Zatkovich.

Description

       DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a
       wad and save them as individual files or the reverse, and much more.

       When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate
       format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for
       inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format).

   Decomposingawad
       To decompose a wad (i.e. extract its contents), use the -extract (a.k.a. -xtract) command. When
       decomposing a wad, DeuTex creates one file for each lump. The files are created in one of the following
       subdirectories of the working directory: flats/, lumps/, musics/, patches/, sounds/, sprites/, textures/.
       The decomposing process also creates a very important file, wadinfo.txt, which will be used later when
       composing.

       To extract the contents of the Doom II iwad,

           deutex -doom2 /path/to/doom2.wad -xtract

       To extract the contents of a Doom II pwad named mywad.wad,

           deutex -doom2 /path/to/doom2.wad -xtract mywad.wad

       To extract only the sprites,

           deutex -doom2 /path/to/doom2.wad -sprites -xtract

       To extract only the sounds,

           deutex -doom2 /path/to/doom2.wad -sounds -xtract

   Composing(building)awad
       Composing is the symmetrical process. It’s done with the three commands -build, -create and -make, that
       are equivalent. Using wadinfo.txt and the files in flats/, lumps/, musics/, patches/, sounds/, sprites/
       and textures/, DeuTex creates a new wad.

       To create a new pwad named mywad.wad,

           deutex -doom2 /path/to/doom2.wad -make mywad.wad

       To create a new iwad named mytc.wad,

           deutex -doom2 /path/to/doom2.wad -iwad -make mytc.wad

   Otheroperations
       DeuTex has many (too many?) other commands like -join, -merge, -usedtex etc.

Diagnostics

       All messages are identified by a unique code. Some messages are identical; the code is useful to
       distinguish them. All codes have four characters: two letters and two digits. The letters identify the
       part of the code where the message comes from, the digits give the message number within that area. In
       general, numbers are assigned so that messages that come from parts of the code that are executed earlier
       have lower numbers.

Environment

DOOMWADDIR
           The directory where the iwad resides. The value of this environment variable is overridden by -main,
           -doom and friends.

Files

dir/flats/
           When extracting, flats are saved to this directory. When composing, flats are read from this
           directory.

       dir/graphics/
           When extracting, graphics are saved to this directory. When composing, graphics are read from this
           directory.

       dir/levels/
           When extracting, levels are saved to this directory. When composing, levels are read from this
           directory.

       dir/lumps/
           When extracting, lumps are saved to this directory. When composing, lumps are read from this
           directory.

       dir/musics/
           When extracting, musics are saved to this directory. When composing, musics are read from this
           directory.

       dir/patches/
           When extracting, patches are saved to this directory. When composing, patches are read from this
           directory.

       dir/scripts/
           When extracting, Strife scripts are saved to this directory. When composing, Strife scripts are read
           from this directory.

       dir/sneaps/
           When extracting, Doom alpha sneaps are saved to this directory. When composing, Doom alpha sneaps are
           read from this directory.

       dir/sneats/
           When extracting, Doom alpha sneats are saved to this directory. When composing, Doom alpha sneats are
           read from this directory.

       dir/sounds/
           When extracting, sounds are saved to this directory. When composing, sounds are read from this
           directory.

       dir/sprites/
           When extracting, sprites are saved to this directory. When composing, sprites are read from this
           directory.

       dir/textures/texture1.txt
           The TEXTURE1 lump (all but Doom alpha 0.4 and 0.5).

       dir/textures/texture2.txt
           The TEXTURE2 lump (all commercial IWADs except Doom 2).

       dir/textures/textures.txt
           The TEXTURES lump (Doom alpha 0.4 and 0.5).

       dir/tx_start/
           Special texture directory for certain engines such as ZDoom. Specifying a positive integer after the
           name in wadinfo.txt causes no format conversion to be performed (eg, PNGs and BMPs remain as PNGs and
           BMPs in the WAD), otherwise an attempt to convert to Doom’s patch format is done.

       dir/wadinfo.txt
           The default master file.

Name

       deutex - do things with wad files

Options

Modaloptionsnotrequiringaniwad-?, -h, -help, --help
           Print list of options.

       -syntax
           Print the syntax of wad creation directives.

       --version
           Print version number and exit immediately.

       -unusedin.wad
           Find unused spaces in a wad.

   Modaloptionsrequiringaniwad-addin.wadout.wad
           Copy sp & fl of iwad and in.wad to out.wad.

       -afflats.wad
           Append all floors/ceilings to the wad.

       -appendio.wad
           Add sprites & flats of iwad to io.wad.

       -assprite.wad
           Append all sprites to the wad.

       -build|-create|-make [in.txt] out.wad
           Make a pwad.

       -check|-testin.wad
           Check the textures.

       -debug [file]
           Debug color conversion.

       -extract|-xtract [in.wad [out.txt]]
           Extract some/all entries from a wad.

       -getentry [in.wad]
           Get a wad entry from main wad or in.wad.

       -joinincomplete.wadin.wad
           Append sprites & flats of Doom to a pwad.

       -mergein.wad
           Merge doom.wad and a pwad.

       -pkgfx [in.wad [out.txt]]
           Detect identical graphics.

       -pknormal [in.wad [out.txt]]
           Detect identical normal.

       -restore
           Restore doom.wad and the pwad.

       -usedidx [in.wad]
           Color index usage statistics.

       -usedtex [in.wad]
           List textures used in all levels.

       -wadir [in.wad]
           List and identify entries in a wad.

   Generaloptions-overwrite
           Overwrite all.

       -dirdir
           Extraction directory (default .).

   Iwad-doomdir
           Path to Doom iwad.

       -doom2dir
           Path to Doom II iwad.

       -doom02dir
           Path to Doom alpha 0.2 iwad.

       -doom04dir
           Path to Doom alpha 0.4 iwad.

       -doom05dir
           Path to Doom alpha 0.5 iwad.

       -doomprdir
           Path to Doom PR pre-beta iwad.

       -hereticdir
           Path to Heretic iwad.

       -hexendir
           Path to Hexen iwad.

       -strifedir
           Path to Strife iwad.

       -strife10dir
           Path to Strife 1.0 iwad.

   Wadoptions-be
           Assume all wads are big endian (default LE).

       -deu
           Add 64k of junk for DEU 5.21 compatibility.

       -george|-s_end
           Use S_END for sprites, not SS_END.

       -ibe
           Input wads are big endian (default LE).

       -ile
           Input wads are little endian (default).

       -ipfcode
           Picture format (alpha, normal, pr; default normal).

       -itfcode
           Input texture format (nameless, none, normal, strife11; default normal).

       -itlcode
           Texture lump (none, normal, textures; default normal).

       -iwad
           Compose iwad, not pwad.

       -le
           Assume all wads are little endian (default).

       -obe
           Create big endian wads (default LE).

       -ole
           Create little endian wads (default).

       -otfcode
           Output texture format (nameless, none, normal, strife11; default normal).

       -pngoffsets
           Override offsets in WADINFO with offsets contained in PNG metadata

       -tfcode
           Texture format (nameless, none, normal, strife11; default normal).

   Lumpselection-flats
           Select flats.

       -graphics
           Select graphics.

       -levels
           Select levels.

       -lumps
           Select lumps.

       -musics
           Select musics.

       -patches
           Select patches.

       -scripts
           Select Strife scripts.

       -sneas
           Select sneas (sneaps and sneats).

       -sneaps
           Select sneaps.

       -sneats
           Select sneats.

       -sounds
           Select sounds.

       -sprites
           Select sprites.

       -textures
           Select textures.

   Graphics-bmp
           Save pictures as BMP (.bmp).

       -png
           Save pictures as PNG (.png). Default format.

       -gif
           Save pictures as GIF (.gif).

       -ppm
           Save pictures as rawbits PPM (P6, .ppm).

       -rgbrgb
           Specify the transparent colour (default 0 47 47).

   Sound-ratecode
           Policy for != 11025 Hz (reject, force, warn, accept; default warn).

   Reporting-diname
           Debug identification of entry.

       -v0|-v1|-v2|-v3|-v4|-v5
           Set verbosity level, default 2.

Reporting Bugs

       Please report bugs to the issue tracker at https://github.com/Doom-Utils/deutex.

                                                   02/21/2025                                          DEUTEX(6)

Synopsis

deutex-?|-h|-help|--helpdeutex--versiondeutex [OPTIONS] -addincomplete.wadout.waddeutex [OPTIONS] -afflats.waddeutex [OPTIONS] -appendincomplete.waddeutex [OPTIONS] -assprite.waddeutex [OPTIONS] -checkin.waddeutex [OPTIONS] -debug [in.gif]

       deutex [OPTIONS] -getentry [in.wad]

       deutex [OPTIONS] -joinincomplete.wadin.waddeutex [OPTIONS] -make [dirctivs.txt] out.waddeutex [OPTIONS] -mergein.waddeutex [OPTIONS] -pkgfx [in.wad [out.txt]]

       deutex [OPTIONS] -pknormal [in.wad [out.txt]]

       deutex [OPTIONS] -restoredeutex [OPTIONS] -usedidx [in.wad]

       deutex [OPTIONS] -usedtex [in.wad]

       deutex [OPTIONS] -unusedin.waddeutex [OPTIONS] -wadir [in.wad]

       deutex [OPTIONS] -xtractin.wad [dirctivs.txt]

return

See Also