endgame - endgame chess screensaver
Contents
Bugs
It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take
the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.
Copyright
Copyright © 2002 by Blair Tennessy. Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. No representations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Description
endgame replays a brilliant chess ending
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
endgame - endgame chess screensaver
Options
endgame accepts the following options:
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--install
Install a private colormap for the window.
--shadows
Project pieces against the board with dark blend.
--reflections
Reflect pieces in light board squares.
--classic
Use the original low-polygon piece models.
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--wireframe
Render in wireframe instead of solid. --fps Display the current frame rate, CPU load, and
polygon count.
See Also
X(1), xscreensaver(1) xscreensaver-settings(1), xscreensaver-getimage(6x)
Synopsis
endgame [--display host:display.screen] [--window] [--root] [--window-id number] [--install] [--visual
visual] [--delay microseconds] [--wireframe] [--fps]
