MovingandFiring
The influence device can be moved inside the ship by either using keyboard input or joystick
directions. Keyboard control can be done by either using cursor keys or the Quake and Half-life
style a-w-s-d keys combination. Firing can be done by either using the crosshair and the left
mouse button or by pressing a direction key and pressing space in addition or by holding a
joystick direction and pressing a joystick button.
EnteringElevatorsandConsoles
The influence device can move from one deck to another deck using the elevators of the freighter.
To do this, you must step onto an elevator plate, and then either press the e key or press the
middle mouse button or appropriate joystick button. Entering consoles is done in a similar way.
You have to stand directly in front of a console terminal and then press the e key to activate the
console. Inside the console you will have access to a small scale map of the current deck, a side
elevation of the ship and to the droid database of the ship. Note however, that access to the
droid database is achieved via the security clearance of the host you currently control, i.e. you
will only be able to view droid data for droids that are lower or equal to the host you currently
control.
Thetakeoversubgame(Takingcontrolofotherdroids)
To take control of another robot, you must first enter transfer mode. This is done by either
standing still and holding space bar pressed (and keeping space bar pressed afterwards) or by
holing down the right mouse button or holding town appropriate joystick button. While in takeover
mode, the influence device can try to initiate takeover by touching the host it wishes to control.
As soon as another robot is touched while in takeover mode, takeover subgame will be initiated and
control of the new host will be seized, provided that the takeover subgame is won.
Playingthetakeoversubgame
After the takeover subgame was initiated, the two droids struggling for control will be presented.
Then the player gets to decide which side of the takeover game he wants to play. The player on
the left side takes the yellow color, the player on the right side takes the magenta color. Note
that which side to choose may be the most important decision of the takeover subgame, cause one
side may host strong tactical advantages over the other. After sides have been chosen, the
takeover capsules will be placed. Each droid has a limited number of capsules to place and must
try to convert the central status bar to his color. The number of capsules you have at your
disposal depends on the clearance of the host you currently control. Once the takeover subgame is
won, the player will have control over the new bot while the old host is destroyed. Control over
the new host also means inheriting the movement properties and the weapons of this robot. Loss of
takeover subgame results in the current host, if one is present, being destroyed or the influence
itself being burnt out and destroyed if no host was present.
Notesonenergyloss
The influence device depends on hosts to control. Whether currently controlling a host or not,
the influence device will always lose energy due to construction properties. When taking control
of a new host, the influence device will also take control of the energy this droid had left,
which will be even more the higher the bot you take control of. However, higher droids also tend
to put up more resistance against the control of the influence device, resulting in faster loss of
energy. Therefore it is recommended to change hosts frequently in order to keep the influence
device well powered. Note that there are some refresh field, where some of the energy lost so far
can be restored. But note also, that onlyenergylossduetocollisions,explosionsandenemyfire can be restored this way, while energy loss due to host resistance is permanently lost until
the host is changed again.