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game-data-packager - build a package (.deb|.rpm|...) of game data

Author

       Copyright © 2010-2013 Jonathan Dowland <jmtd@debian.org>
       Thanks to Branden Robinson for his ‘Write the Fine Manual’ presentation, once found at ⟨http://
       people.debian.org/~branden/talks/wtfm/⟩

                                                   2008-07-14                              game-data-packager(6)

Description

       Many  open-source  games  require  game data which is licensed incompatibly with the Debian Free Software
       Guidelines and other Linux distributions' licensing guidelines, or cannot  be  legally  redistributed  at
       all.   game-data-packager  is  a  tool designed to help you locally assemble packages for Debian or other
       packaging systems, containing such game data from CD-ROMs, the Internet or elsewhere.

Environment Variables

LANGUAGE,LANG
              These environment variables are used when a game is available in various languages to  choose  the
              correct version.
              Those are normally set by your desktop environment.

Files

/etc/game-data-packager.conf
              game-data-packager configuration file

       ~/.scummvmrc
              provides location information for game registered in ScummVM GUI

       ~/.steam/config/loginusers.vdf
              is used to detect user's SteamID, which is then used to download a list of owned games

       ~/.cache/lgogdownloader/gamedetails.json
              holds a cached list of owned GOG.com games

Name

       game-data-packager - build a package (.deb|.rpm|...) of game data

Non-Game Modes

       Some  non-game-specific  modes  can  be selected by specifying a special keyword instead of the name of a
       game.

       game-data-packager [COMMONOPTIONS] steam [COMMONOPTIONS] [--new|--all]
       will package all your Steam games at once.

       Most games can only be downloaded with the Windows version of Steam, optionally running through Wine,  or
       by  using  the  steamcmd  tool.  This mode takes the same options as game-data-packager, and adds its own
       options:

       --new  Only package new games

       --all  Package all games available

       game-data-packager [COMMONOPTIONS] gog [COMMONOPTIONS]
       will match all the GOG.com games you own against the games supported by this tool.
       Each games must then be packaged individually.

Options

--packagePACKAGE, -pPACKAGE
              For games that produce more than one package, only produce the specified package. This option  can
              be  repeated.  For  example,  game-data-packagerquake2-i-pquake2-groundzero-pquake2-reckoning
              would update the two Quake II expansions (Ground Zero and The Reckoning), building new native-code
              game modules if necessary, without updating the packages for the base game or the music.

       --target-formatarch|deb|rpm
              Produce packages for the given packaging system. All  packaging  systems  except  for  deb  (which
              represents  dpkg)  are  considered  experimental.   The  default  is to try to auto-detect what is
              appropriate for the system where game-data-packager is run.

       --target-distrofedora|suse|...
              For packaging systems where different Linux distributions need different content  (currently  this
              means  rpm),  produce  packages  suitable for the selected distribution.  The default is to try to
              auto-detect what is appropriate for the system where game-data-packager is run.

       -i|--install
              Attempt to install the generated package using the --install-method and the --gain-root-command.

       --install-methodapt|dpkg|gdebi|gdebi-gtk|gdebi-kde|dnf|zypper|urpmi|rpm
              Install the generated package using the requested command.  Only  methods  that  can  install  the
              selected --target-format are valid.

       --gain-root-commandpkexec|sudo|su|super|really|COMMAND
              Use the requested command prefix to run commands as root when needed.  su uses the su-c syntax to
              run  a one-line shell command; the rest (including user-specified commands) are assumed to work as
              an "adverb" command prefix, similar to sudodpkg-i...  or pkexecrpm-U....

       -dOUT-DIRECTORY | --destinationOUT-DIRECTORY
              Write the generated package to the specified directory, instead of or in  addition  to  installing
              it.

       -n|--no-install
              Do not attempt to install the generated package. This option must be used in conjunction with -d.

       --binary-executables
              Allow  the  creation  of  packages  containing  native  executable  code  that  was not built from
              publically-available source code. By default, such executables are not packaged to avoid  creating
              a security risk. For example, this allows the proprietary Linux binaries for Quake 4 and Unreal to
              be packaged.

       -z|--compress
              Compress the generated package. This is the default if -i is not used.

       --no-compress
              Do  not compress the generated package. This is the default if -i is used (since it is not usually
              useful to compress the package if it will just be installed and then discarded).

       --download
              Automatically downloading any missing files from the Internet if possible.

       --no-download
              Do not download missing files from the Internet. If the missing files are not very important  (for
              example optional documentation), game-data-packager will produce a package that lacks those files;
              if the missing files are required, game-data-packager will not produce a package at all.

       --save-downloadsDIRECTORY
              If files are downloaded, save them to DIRECTORY.

       --verbose
              Be  more  verbose,  and  in particular show output from any external tools that are invoked during
              operation.

       --no-verbose
              Do not show verbose output. This is the default.

       --debug
              Show output that is interesting to game-data-packager developers.

       GAME   The game being packaged. Running game-data-packager without arguments will display a list of valid
              games.

Paths

       game-data-packager will automatically locate applicable files in these directories:

       ~/.steam/SteamApps/common/<game>/~/.wine/drive_c/ProgramFiles/Steam/SteamApps/common/<game>/
              and also the ~/.PlayOnLinux/wineprefix/Steam/drive_c/... variant

       X:/ProgramFiles/Steam/SteamApps/common/<game>/
              where X:\ is any mounted vfat or NTFS partition

Per-Game Options

       Some games have additional options. Running game-data-packagerGAME--help will display a list  of  valid
       options for that game.

See Also

pkexec(1), sudo(8), su(1), lgogdownloader(1)
       Project homepage: ⟨https://wiki.debian.org/Games/GameDataPackager/⟩

Synopsis

game-data-packager [OPTIONS] GAME [OPTIONS] [PER-GAMEOPTIONS]

See Also