halftone - simple halftone pattern of moving mass points
Contents
Copyright
Copyright © 2002 by Peter Jaric. Permission to use, copy, modify, distribute, and sell this software and
its documentation for any purpose is hereby granted without fee, provided that the above copyright notice
appear in all copies and that both that copyright notice and this permission notice appear in supporting
documentation. No representations are made about the suitability of this software for any purpose. It
is provided "as is" without express or implied warranty.
Description
Draws the gravity force in each point on the screen seen through a halftone dot pattern. The gravity
force is calculated from a set of moving mass points. View it from a distance for best effect.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
halftone - simple halftone pattern of moving mass points
Options
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--countnumber
How many mass points to move around. Default: 10
--spacingnumber
Distance between each halftone dot. Default: 14
--sizefactornumber
How big each halftone dot should be drawn compared to the spacing value. Default: 1.5
--minmassnumber
The minimum mass of each mass point. Default: 0.001
--maxmassnumber
The maximum mass of each mass point. Default: 0.02
--minspeednumber
The minimum speed of each mass point. Default: 0.001
--maxspeednumber
The maximum speed of each mass point. Default: 0.02 --delaynumber Per-frame delay, in
microseconds. Default: 10000
--fps Display the current frame rate and CPU load.
See Also
X(1), xscreensaver(1)
Synopsis
halftone [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number]
[--count number] [--spacing number] [--sizefactor number] [--delay number] [--minmass number] [--maxmass
number] [--minspeed number] [--maxspeed number] [--fps]
