lavalite - 3D OpenGL simulation of a Lavalite.
Contents
Copyright
Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. No representations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
LAVA LITE® and the configuration of the LAVA® brand motion lamp are registered trademarks of Haggerty
Enterprises, Inc. The configuration of the globe and base of the motion lamp are registered trademarks
of Haggerty Enterprises, Inc. in the U.S.A. and in other countries around the world.
Description
The lavalite program displays a 3D simulation of the famous lamp of the same name. It requires a fast
computer with fast OpenGL support.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
lavalite - 3D OpenGL simulation of a Lavalite.
Options
lavalite accepts the following options:
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--stylestyle
Specify which model of lamp to draw. Available models are: Classic, Giant, Cone, and Rocket.
Default: random.
--spinxyz
Around which axes the model should auto-spin. Defaults to "Z", meaning it rotates horizontally,
but otherwise pitch or roll.
--no-spin
Same as --spin''.
--speedfloat
A number controlling the frequency at which new blobs launch: you can think of this as being
related to the the heat of the lightbulb in the base. Default: 0.003.
--delayusecs
The delay between steps of the animation; default is 30000 (0.03 second.)
--resolutioninteger
The size of the grid from which the mesh is created that is used to polygonize the blobs. higher
values will give very smooth looking blobs, at the expense of speed. Default: 40.
The options "-resolution 10 -no-smooth" look kind of interesting.
--fps Display the current frame rate, CPU load, and polygon count.
--countinteger
The maximum number of blobs that can be in motion at once. Default: 3.
--no-smooth
Turn off smoothing: the objects in the scene will be facetted.
--wireframe
Render all objects in wireframe instead of as solids.
--impatient
Provide this option if you are. This will pre-warm the lamp, so when it starts up, the first
frame will show a blob already halfway up the lamp.
--lava-colorcolor
Specifies the color of the blobbies. Default: red.
--fluid-colorcolor
Specifies the color of the fluid that the blobbies float in. Default: light blue.
--base-colorcolor
Specifies the color of the lamp base, and the cap on top of the bottle. Default: very dark gray.
--table-colorcolor
Specifies the color of the table that the lamp is sitting on. Default: black (meaning it is
invisible.)
--fluid-texturefilename
An image file to wrap around the glass.
Note that on most systems, GL textures must have dimensions that are a power of two.
Note also that colors and textures are both applied: so, if you apply a texture and it isn't
showing up, try specifying the corresponding color as "white". Otherwise, the combination of the
two might be too dark to see.
--base-texturefilename
An image file to wrap around the base of the lamp, and the cap on top of the bottle.
--table-texturetexture
An image file to spread across the table that the lamp is sitting on.
See Also
X(1), xscreensaver(1), https://www.mathmos.com/ https://web.archive.org/web/20010418035116/https%3A//www.lavarnd.org/
Synopsis
lavalite [--display host:display.screen] [--window] [--root] [--window-id number] [--visual visual]
[--delay microseconds] [--fps] [--style style ] [--spin xyz ] [--no-spin ] [--speed float ] [--resolution
integer ] [--count integer ] [--no-smooth ] [--wireframe ] [--impatient ] [--lava-color color ] [--fluid-
color color ] [--base-color color ] [--table-color color ] [--fluid-texture filename ] [--base-texture
filename ] [--table-texture filename ]
