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moire - draw circular interference patterns

Author

       Jamie Zawinski <jwz@jwz.org>, 27-Apr-97, based on code by Michael D. Bayne <mdb@go2net.com>.

X Version 11                                   6.08 (10-Oct-2023)                                      moire(6x)

Description

       The moire program draws cool circular interference patterns.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       moire - draw circular interference patterns

Options

moire accepts the following options:

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --mono  If on a color display, pretend we're on a monochrome display.

       --install
               Install a private colormap for the window.

       --visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --delayseconds
               How long to wait before starting over.  Default 5 seconds.

       --randomboolean
               Whether to ignore the foreground/background colors, and pick them randomly instead.

       --offsetinteger
               The maximum random radius increment to use.

       --ncolorsinteger
               How many colors should be allocated in the color  ramp  (note  that  this  value  interacts  with
               offset.)

       --fps   Display the current frame rate and CPU load.

See Also

X(1), xscreensaver(1)

Synopsis

moire  [--display  host:display.screen]  [--foreground  color]  [--background  color] [--window] [--root]
       [--window-id  number][--mono]  [--install]  [--visual  visual]  [--delay  seconds]   [--random   boolean]
       [--ncolors int] [--offset int] [--fps]

See Also