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pulsar - intersecting planes, alpha blending, fog, and textures.

Author

       David Konerding.

X Version 11                                   6.08 (10-Oct-2023)                                     pulsar(6x)

Description

       Draws some intersecting planes, making use of alpha blending, fog, textures, and mipmaps, plus a ``frames
       per second'' meter so that you can tell how fast your graphics card is... Requires OpenGL.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       pulsar - intersecting planes, alpha blending, fog, and textures.

Options

--visualvisual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --light|--no-light
               Use Flat Coloring.

       --wire  Render in wireframe instead of solid.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 10000 (0.01 seconds.).

       --imagefile
               The texture map to use.

       --quadsnumber
               Quad Count.  1 - 50.  Default: 5.

       --light|--no-light
               Whether to enable lighting.

       --fog|--no-fog
               Whether to enable fog.

       --texture|--no-texture
               Whether to enable texturing.

       --mipmap|--no-mipmap
               Whether to enable texture mipmaps.

       --blend|--no-blend
               Whether to enable blending.

       --antialias|--no-antialias
               Whether to anti-alias lines.

       --texture_quality|--no-texture_quality
               Whether to enable texture filtering.

       --do_depth|--no-do_depth
               Whether to enable depth buffer.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

pulsar  [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--no-
       light] [--wire] [--delay number] [--quads number] [--image file] [--light] [--fog] [--texture] [--mipmap]
       [--no-blend] [--antialias] [--texture_quality] [--do_depth] [--fps]

See Also