This is a short explenation of the configurationfile ~/.tetrinet together with its default entries. It is
written after every game or when the server quits. If it is not there it will be created automatically.
winlistAlcan;0;3;1AndrewK;0;2;1
This is the winlist the server keeps. Each parameter consists of four semicolon-seperated fields:
Name;Team;Points;Games. Team is a flag which is either 1 if the entry is for a team or 0 if the
entry is for a player. Points is just the number of points for the entry, and Games is the number
of games the entry has participated.
classic1
Sets classic mode for the game - that means, no cookies.
initiallevel1
Sets the level in which the game will start.
linesperlevel2
Defines how many lines will issue a level increase.
levelinc1
How many levels are increased per linesperlevel removed lines.
averagelevels1
The levels of all player get averaged if this is set to 1.
speciallines1
How many lines must be removed to get specials.
specialcount1
The number of specials that are added each time speciallines' lines are removed.
specialcapacity18
This number tells you how many specials you can hold.
pieces14141514141415
Sets the likeliness of the different pieces. Must sum up to 100. The order is: bar (dark blue),
square (yellow), reverse-L (green), L (purple), Z (red), S (light blue), and T (yellow).
specials181831201631218
Sets the likeliness of the different specials. Must sum up to 100. The order is: A, C, N, R, S, B,
G, Q, O.
linuxmode0
This setting selects whether the client should try to remain compatible with Windows clients.
This only affects the winlist display; if linuxmode is set to 1, the server will send the number
of games played by each player as well as points won. This is set to zero by default.
ipv6_only0
Listen on ipv6 only.