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woof - Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems

Author

       Woof!  is  written  and  maintained by Fabian Greffrath.  It is based on the MBF and WinMBF source codes,
       released by Lee Killough and Team Eternity, respectively, and on the LinuxDoom source code,  released  by
       Id Software.

Compatibility

-cl<version>
              Alias to -complevel.

       -complevel<version>
              Emulate a specific version of Doom/Boom/MBF. Valid values are "vanilla", "boom", "mbf", "mbf21".

       -gameversion<version>
              Emulate a specific version of Doom. Valid values are "1.9", "ultimate", "final",  "chex".  Implies
              -complevel vanilla.

       -setmem<version>
              Specify  DOS  version  to emulate for NULL pointer dereference emulation.  Supported versions are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

       -spechit<n>
              Use the specified magic value when emulating spechit overruns.

       -statdump<filename>
              Dump statistics information to the specified file on the levels that were played. The output  from
              this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).

Dehacked And Wad Merging

-bex<files>
              Alias to -deh.

       -bexout<filename>
              Alias to -dehout.

       -blockmap
              Forces a (re-)building of the BLOCKMAP lumps for loaded maps.

       -bsp   Forces rebuilding of nodes.

       -deh<files>
              Load the given dehacked/bex patch(es).

       -dehout<filename>
              Enables verbose dehacked parser logging.

       -dumptranmap<name>
              Dump tranmap lump.

       -force_old_zdoom_nodes
              Forces extended (non-GL) ZDoom nodes.

       -noautoload
              Disable auto-loading of .wad and .deh files.

       -nocheats
              Ignore cheats in dehacked files.

       -nodeh Avoid loading DEHACKED lumps embedded into WAD files.

       -noextras
              Disable auto-loading of extars.wad file.

       -nomapinfo
              Disable UMAPINFO loading.

       -nooptions
              Avoid loading OPTIONS lumps embedded into WAD files.

       -tranmap
              Forces a (re-)building of the translucency and color translation tables.

Demo Options

-fastdemo<demo>
              Plays the given demo as fast as possible.

       -levelstat
              Write level statistics upon exit to levelstat.txt

       -longtics
              Record a high resolution "Doom 1.91" demo.

       -maxdemo<size>
              Sets  the initial size of the demo recording buffer (KiB). This is no longer a hard limit, and the
              buffer will expand if the given limit is exceeded.

       -playdemo<demo>
              Play back the demo named demo.lmp.

       -record<demo>
              Record a demo named demo.lmp.

       -recordfrom<s><demo>
              Record a demo, loading from the given save slot. Equivalent to -loadgame <s> -record <demo>.

       -recordfromto<demo1><demo2>
              Allows continuing <demo1> after it ends or when the user presses the join  demo  key,  the  result
              getting saved as <demo2>. Equivalent to -playdemo <demo1> -record <demo2>.

       -shorttics
              Play with low turning resolution to emulate demo recording.

       -skipsec<min:sec>
              Skip  min:sec  time  during  viewing of the demo. "-warp <x> -skipsec <min:sec>" will skip min:sec
              time on level x.

       -strict
              Sets compatibility and cosmetic settings according to DSDA rules.

       -timedemo<demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

Description

       MBF  stands  for  "Marine's  Best Friend" and is widely regarded the successor of the Boom source port by
       TeamTNT. It serves as the code base for popular Doom  source  ports  such  as  PrBoom+/DSDA-Doom  or  The
       Eternity  Engine.  As  the  original  engine  was limited to run only under MS-DOS, it has been ported to
       Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code  with
       the aim to make MBF more widely available and convenient to use on modern systems.

Display Options

-1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Triple up the screen to 3x its normal size. Implies -window.

       -fullscreen
              Run in fullscreen mode.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nouncapped
              Disables uncapped framerate.

       -uncapped
              Enables uncapped framerate.

       -window
              Run in a window.

Files

$HOME/.local/share/woof.cfg
              The main configuration file for Woof.  See default.cfg(5).

       $HOME/.local/share/woof/woofsav*.dsg
              Savegame files.

       $HOME/.local/share/woof/tranmap.dat
              Cached translucency table.

       /usr/share/woof/autoload, $HOME/.local/share/woof/autoload/
              WAD files and DEH patches in the subdirectories of these paths are added automatically when a  WAD
              file of the corresponding name is loaded.

Game Start Options

-beta  Press beta emulation mode (complevel mbf only).

       -coop_spawns
              Start single player game with items spawns as in cooperative netgame.

       -dog   Enables a single helper dog.

       -dogs<n>
              Overrides the current number of helper dogs, setting it to n.

       -episode<n>
              Start playing on episode n (1-99)

       -fast  Monsters move faster.

       -loadgame<ps>
              Load the game on page p (0-7) in slot s (0-7). Use 255 to load an auto save.

       -nm    Alias to -skill 5.

       -nomo  Alias to -nomonsters.

       -nomonsters
              Disable monsters.

       -pistolstart
              Enables automatic pistol starts on each level.

       -respawn
              Monsters respawn after being killed.

       -skill<skill>
              Set  the  game  skill,  1-5  (1:  easiest, 5: hardest). A skill of 0 disables all monsters only in
              -complevel vanilla.

       -speed<n>
              Increase or decrease game speed, percentage of normal.

       -turbo<x>
              Turbo mode.  The player's speed is multiplied by x%.  If unspecified, x defaults to  200.   Values
              are rounded up to 10 and down to 400.

       -uv    Alias to -skill 4.

       -warp<x><y>|<xy>
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2).

General Options

-config<file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode.

       -file<files>
              Load the specified PWAD files.

       -help  Print command line help.

       -iwad<file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -quiet Print with minimum verbosity.

       -save<directory>
              Specify  a  path  from  which to load and save games. If the directory does not exist then it will
              automatically be created.

       -shotdir<directory>
              Specify a path to save screenshots. If the directory does not exist then it will automatically  be
              created.

       -verbose
              Print debugging info with maximum verbosity.

       -version
              Print the program version and exit.

Name

       woof - Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems

Networking Options

-altdeath
              Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect<address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dedicated
              Start a dedicated server, routing packets but not participating in the game itself.

       -dm3   Start a deathmatch 3.0 game.  Weapons stay in place and all items respawn after 30 seconds.

       -dup<n>
              Reduce  the  resolution  of  the  game  by a factor of n, reducing the amount of network bandwidth
              needed.

       -extratics<n>
              Send n extra tics in every packet as insurance against dropped packets.

       -frags<n>
              The -frags option allows you to deathmatch until one player achieves <n> frags, at which time  the
              level ends and scores are displayed. If <n> is not specified the match is to 10 frags.

       -left  Run as the left screen in three screen mode.

       -nodes<n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port<n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -right Run as the right screen in three screen mode.

       -server
              Start a multiplayer server, listening for connections.

       -servername<name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer<n>
              For multiplayer games: exit each level after n minutes.

Obscure And Less-Used Options

-nogui Don't pop up a GUI dialog box to show the error message.

See Also

woof-setup(6),

Synopsis

woof [OPTIONS]

See Also