Basicgameplay-autostart
Load a map instead of showing main menu (see below).
-editor
Launch the Atlas scenario editor.
-modNAME
Start the game using NAME mod.
-quickstart
Load faster (disables audio and some system info logging).
Autostart-autostart=NAME
Map NAME for scenario, or rms name for random map.
-autostart-ai=PLAYER:AI
Adds named AI to the given PLAYER (e.g. 2:testbot).
Multiplayer-autostart-playername=NAME
Multiplayer local player NAME (default 'anonymous').
-autostart-host
Multiplayer host mode.
-autostart-players=NUMBER
Multiplayer host: NUMBER of client players (default 2).
-autostart-client
Multiplayer client mode.
-autostart-ip=IP
Multiplayer client: connect to this host IP.
Randommapsonly-autostart-random
Random map.
-autostart-random=SEED
Random map with SEED value (default 0, use -1 for random).
-autostart-size=TILES
Random map SIZE in tiles (default 192).
-autostart-players=NUMBER
NUMBER of players on random map.
Configuration-conf:KEY=VALUE
Set a config value (overrides the contents of system.cfg).
-g=F Set the gamma correction to 'F' (default 1.0).
-nosound
Disable audio.
-onlyPublicFiles
Force game to use only the public (default) mod.
-shadows
Enable shadows.
-vsync Enable VSync, i.e. lock FPS to monitor refresh rate.
-xres=N
Set screen X resolution to 'N'.
-yres=N
Set screen Y resolution to 'N'.
Advanced/diagnostic-dumpSchema
Creates a file entity.rng in the working directory, containing complete entity XML schema, used by
various analysis tools.
-replay=PATH
Non-visual replay of a previous game, used for analysis purposes. PATH is system path to
commands.txt containing simulation log.
-writableRoot
Store runtime game data in root data directory (only use if you have write permissions on that
directory).
Archivebuilder-archivebuild=PATH
System PATH of the base directory containing mod data to be archived/precached.
-archivebuild-output=PATH
System PATH to output of the resulting .zip archive (use with archivebuild).
-archivebuild-compress
Enable deflate compression in the .zip (no zip compression by default since it hurts compression
of release packages).