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billard-gl - OpenGL billiards game

Author

billard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte.

       This  manual  page  was  written  by  Jamie  Wilkinson  <jaq@debian.org>  and  updated  by Thierry Reding
       <thierry@doppeltgemoppelt.de> for Debian (but may be used by others).

                                                January 22, 2005                                   BILLARD-GL(6)

Description

       This  manual  page  documents the billard-gl program. This manual page was written for Debian because the
       original program does not have a manual page.

       billard-gl implements a game of 8- or 9-ball billiards, which you can play  against  the  computer  or  a
       friend.   The general idea of billiards is to hit the coloured balls with the cue ball in such a way that
       these balls fall in one of the six pockets of the table.

Name

       billard-gl - OpenGL billiards game

Options

-f-fullscreen
              switches to fullscreen mode (can currently not be changed from inside billard-gl itself)

       -f-windowed
              switches to windowed mode (default; can currently not be changed from inside billard-gl itself)

       -t VALUE
              texture size for the balls.  Valid values are 1 for full size textures, 2 for half size  textures,
              4 for quarter size textures, and 8 for eighth size textures.

       -tt VALUE
              texture  size for the table.  Valid values are 1 for full size textures, 2 for half size textures,
              4 for quarter size textures, 8 for eighth size textures, and 0 for no textures.

       -at VALUE
              texture size for the display.  Valid values are 1 for full  size  textures  and  2  for  halfsized
              textures.

       -g VALUE
              ball geometry; odd numbers >= 3.  Higher values create more complex geometry.

       To run billard-gl with minimum settings, try

              billard-gl-t8-tt0-at2-g3

       or for maximum settings, try

              billard-gl-t1-tt1-at1-g11

       All of the options are configurable from within billard-gl itself, unless stated otherwise.

Synopsis

billard-gl [options]

See Also