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gleidescope - a tiled OpenGL kaleidescope

Author

       Andrew Dean.

X Version 11                                   6.08 (10-Oct-2023)                                gleidescope(6x)

Description

       A tiled kaleidescope using OpenGL.

Name

       gleidescope - a tiled OpenGL kaleidescope

Options

--visualvisual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

       --move  Move the camera.

       --rotate
               Rotate the camera.

       --zoom  Zoom the camera in and out.

       --imagefile
               The texture map to use at the end of the kaleidescope.

       --fps   Display the current frame rate, CPU load, and polygon count.

       --sizenumber
               The size of the hexagons being displayed [1(small)-10(large)]

       --durationnumber
               The time in seconds before another image is chosen.

       ENVIRONMENTDISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

See Also

X(1), xscreensaver(1)

Synopsis

gleidescope  [--display  host:display.screen]  [--visual visual] [--window] [--root] [--window-id number]
       [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]

See Also