glknots - generates some twisting 3d knot patterns
Contents
Copyright
Copyright © 2003 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. No representations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Description
Generates some twisting 3d knot patterns. Spins 'em around.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
glknots - generates some twisting 3d knot patterns
Options
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--delaynumber
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
--speednumber
Larger numbers mean run faster. Default: 1.0.
--segmentsnumber
Number of segments in each path. Default 800. Larger numbers make the curves smoother, at the
expense of a higher polygon count.
--thicknessfloat
How thick the tubes should be. Default 0.3.
--durationseconds
How long to leave each knot up. Default 8 seconds.
--wander|--no-wander
Whether the cubes should wander around the screen.
--spin[XYZ]|--no-spin
Which axes, if any, to spin around on.
--wireframe|--no-wireframe
Render in wireframe instead of solid.
--fps Display the current frame rate, CPU load, and polygon count.
See Also
X(1), xscreensaver(1)
Synopsis
glknots [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number]
[--delay number] [--speed float] [--segments int] [--thickness float] [--duration seconds] [--no-wander]
[--spin XYZ] [--wireframe] [--fps]
