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glknots - generates some twisting 3d knot patterns

Author

       Jamie Zawinski.

X Version 11                                   6.08 (10-Oct-2023)                                    glknots(6x)

Description

       Generates some twisting 3d knot patterns.  Spins 'em around.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       glknots - generates some twisting 3d knot patterns

Options

--visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 30000 (0.03 seconds.).

       --speednumber
               Larger numbers mean run faster.  Default: 1.0.

       --segmentsnumber
               Number of segments in each path.  Default 800.  Larger numbers make the curves smoother,  at  the
               expense of a higher polygon count.

       --thicknessfloat
               How thick the tubes should be.  Default 0.3.

       --durationseconds
               How long to leave each knot up.  Default 8 seconds.

       --wander|--no-wander
               Whether the cubes should wander around the screen.

       --spin[XYZ]|--no-spin
               Which axes, if any, to spin around on.

       --wireframe|--no-wireframe
               Render in wireframe instead of solid.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

glknots  [--display  host:display.screen]  [--visual  visual]  [--window]  [--root]  [--window-id number]
       [--delay number] [--speed float] [--segments int] [--thickness float] [--duration seconds]  [--no-wander]
       [--spin XYZ] [--wireframe] [--fps]

See Also