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papercube - how to fold a glueless paper cube.

Author

       Ireneusz Szpilewski and Jamie Zawinski.

X Version 11                                   6.08 (10-Oct-2023)                                  papercube(6x)

Description

       Draws a paper template that folds to make a cube.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the  name  of  a  resource  file  that  overrides  the  global  resources  stored  in  the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       papercube - how to fold a glueless paper cube.

Options

--visualvisual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --delaynumber
               Per-frame delay, in microseconds.  Default: 30000 (0.03 seconds).

       --wander|--no-wander
               Whether the object should wander around the screen.

       --spin0
               Don't rotate.

       --spin[XYZ]
               Around which axes should the object spin?

       --spinY
               Rotate around Y axis. Default.

       --spinZ
               Rotate around Z axis.

       --spinXY
               Rotate around X and Y axes.

       --spinXZ
               Rotate around X and Z axes.

       --spinYZ
               Rotate around Y and Z axes.

       --speednumber
               Animation speed.  2.0 means twice as fast, 0.5 means half as fast.

       --fps|--no-fps
               Whether to show a frames-per-second display at the bottom of the screen.

       --wireframe|--no-wireframe
               Render in wireframe instead of solid.

See Also

X(1), xscreensaver(1)

Synopsis

papercube  [--display  host:display.screen] [--visual visual] [--window] [--root] [--delay number] [--no-
       wander] [--spin 0] [--spin [XYZ]] [--spin Y] [--spin Z] [--spin XY]  [--spin  XZ]  [--spin  YZ]  [--speed
       number] [--fps] [--wireframe]

See Also