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atlantis - draw swimming sharks, whales, and dolphins.

Author

       Mark Kilgard.

X Version 11                                   6.08 (10-Oct-2023)                                   atlantis(6x)

Description

       This  is  xfishtank  writ large: a GL animation of a number of sharks, dolphins, and whales. The swimming
       motions are great.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       atlantis - draw swimming sharks, whales, and dolphins.

Options

--visualvisual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --whalespeednumber
               Whale Speed.  0 - 1000.  Default: 250.

       --cyclesnumber
               Shark Speed.  Default: 100.

       --sizenumber
               Shark Proximity.  100 - 10000.     Default: 6000.

       --countnumber
               Number of Sharks.  0 - 20.  Default: 4.

       --texture|--no-texture
               Whether to show shimmering water.

       --gradient
               Whether to draw a gradient on the background, making it darker at the bottom.

       --wireframe
               Render in wireframe instead of solid.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

atlantis  [--display  host:display.screen]  [--visual  visual]  [--window]  [--root] [--window-id number]
       [--whalespeed number] [--delay number]  [--size  number]  [--count  number]  [--no-texture]  [--gradient]
       [--wireframe] [--fps]

See Also