glsnake - OpenGL enhanced Rubik's Snake cyclewaster.
Contents
Bugs
The snake will happily intersect itself while morphing (this is not a bug).
The rotation/camera position sucks.
Copyright
Copyright © 2001, 2002 by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
Description
glsnake is an imitation of Rubiks´ Snake, using OpenGL.
Environment
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.
Name
glsnake - OpenGL enhanced Rubik's Snake cyclewaster.
Options
glsnake accepts the following options:
--window
Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-idnumber
Draw on the specified window.
--install
Install a private colormap for the window.
--visualvisual
Specify which visual to use. Legal values are the name of a visual class, or the id number
(decimal or hex) of a specific visual.
--fps Display the current frame rate, CPU load, and polygon count.
--wireframe
Display the snake in wireframe mode, rather than the default solid mode.
--altcolour
Use the alternate colour scheme for the snake. Shape identification using colour will be
disabled.
-angvelangular
Change the speed at which the snake morphs to a new shape.
-explodedistance
Change the distance between the nodes of a snake.
--statictimemilliseconds
Change the time between morphs.
--yangvelangle
Change the angle of rotation around the Y axis per frame.
--zangvelangle
Change the angle of rotation around the Z axis per frame.
See Also
X(1), xscreensaver(1), https://spacepants.org/src/glsnake/
Synopsis
glsnake [--display host:display.screen] [--window] [--root] [--window-id number] [--visual visual]
[--delay microseconds] [--fps] [--wireframe] [--altcolour] [--angvel angular] [--explode distance]
[--statictime milliseconds] [--yangvel angle] [--zangvel angle]
