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lament - animates the Lament Configuration

Author

       Jamie Zawinski <jwz@jwz.org>, 25-Jul-98.

X Version 11                                   6.08 (10-Oct-2023)                                     lament(6x)

Bugs

       This hack is glacially slow on machines lacking hardware texture support.

       Occasionally opens doors, admitting theologians of the Order of the Gash.

Description

       The lament program draws an animation of a particular puzzle box repeatedly solving itself.

Environment

DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

Name

       lament - animates the Lament Configuration

Options

lament accepts the following options:

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-idnumber
               Draw on the specified window.

       --install
               Install a private colormap for the window.

       --visualvisual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --texture
               Use texture maps.  This is the default.

       --no-texture
               Do not use texture maps.  This is boring and wrong.

       --wireframe
               Only draw outlines.

       --delaymicroseconds
               How long to pause between frames.  Default is 20000, or 0.02 second.

       --fps   Display the current frame rate, CPU load, and polygon count.

See Also

X(1), xscreensaver(1)

Synopsis

lament  [--display  host:display.screen]  [--window]  [--root]  [--window-id number][--install] [--visual
       visual] [--delay microseconds] [--fps] [--texture] [--no-texture] [--wireframe]

See Also