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Mokomaze - ball-in-the-labyrinth game

Author

       This   manual   page   was  written  by  Joachim Breitner <nomeata@debian.org> for the Debian system (but
       may be used by others).

0.5.0                                               July 2009                                        Mokomaze(6)

Examples

       mokomaze

       mokomaze -l 5

       mokomaze -i freerunner

       mokomaze -i keyboard -l 2

       mokomaze -c auto

       mokomaze -c reset

Name

       Mokomaze - ball-in-the-labyrinth game

Options

-iinput_device_type, --inputinput_device_type

              It is used to determine input device type manually. Currently supported values is 'freerunner' (to
              use Freerunner's accelerometer) and 'keyboard'.

       -llevel_number, --levellevel_number

              Specifies a level from which the game will be started.  Levels are counted from 1.

       -coption, --calibrateoption

              Performs  the  accelerometer  calibration  ('auto' option) or resets the calibration data ('reset'
              option).

Synopsis

mokomaze [-iinput_device_type] [-llevel_number] [-coption]

return

See Also