threads is used to create hard realtime threads which can execute HAL functions at specific intervals.
It is not a true HAL component, in that it does not export any functions, pins, or parameters of its own.
Once it has created one or more threads, the threads stand alone, and the threads component can be
unloaded without affecting them. In fact, it can be unloaded and then reloaded to create additional
threads, as many times as needed.
threads can create up to three realtime threads. Threads must be created in order, from fastest to
slowest. Each thread is specified by three arguments. name1 is used to specify the name of the first
thread (thread 1). period1 is used to specify the period of thread 1 in nanoseconds. Both name and
period are required. The third argument, fp1 is optional, and is used to specify if thread 1 will be
used to execute floating point code. If not specified, it defaults to 1, which means that the thread
will support floating point. Specify 0 to disable floating point support, which saves a small amount of
execution time by not saving the FPU context. For additional threads, name2, period2, fp2, name3,
period3, and fp3 work exactly the same. If more than three threads are needed, unload threads, then
reload it to create more threads.