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exexedat - Appending datafiles onto your executable. Allegro game programming library.

Description

       This  program  demonstrates  how  to  access  the contents of an Allegro datafile (created by the grabber
       utility) linked to the executable by the exedat tool. It is  basically  the  exdata  example  with  minor
       modifications.

       You may ask: how do you compile, append and exec your program?

       Answer: like this...

       1) Compile your program like normal. Use the magic filenames with '#' to load your data where needed.

       2) Once you compressed your program, run "exedat foo.exe data.dat"

       3) Finally run your program.

       Note  that  appending  data  to the end of binaries may not be portable across all platforms supported by
       Allegro.

Name

       exexedat - Appending datafiles onto your executable. Allegro game programming library.

See Also

DATAFILE(3alleg4),       END_OF_MAIN(3alleg4),       allegro_error(3alleg4),       allegro_init(3alleg4),
       allegro_message(3alleg4),   blit(3alleg4),   font(3alleg4),   install_keyboard(3alleg4),   line(3alleg4),
       load_datafile(3alleg4),          makecol(3alleg4),           readkey(3alleg4),           screen(3alleg4),
       set_color_conversion(3alleg4),    set_gfx_mode(3alleg4),    set_palette(3alleg4),    textout_ex(3alleg4),
       unload_datafile(3alleg4)

Allegro                                           version 4.4.3                                exexedat(3alleg4)

Synopsis

#include<allegro.h>Exampleexexedat

See Also