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SDL_RegisterApp - Register a win32 window class for SDL's use.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                 SDL_RegisterApp(3)

Description

       This  can  be  called  to  set  the application window class at startup. It is safe to call this multiple
       times, as long as every call is eventually  paired  with  a  call  to  SDL_UnregisterApp,  but  a  second
       registration  attempt  while  a  previous  registration  is  still  active will be ignored, other than to
       increment a counter.

       Most applications do not need to, and should not, call this directly; SDL will call it when  initializing
       the video subsystem.

Function Parameters

name   the  window  class  name,  in UTF-8 encoding. If NULL, SDL currently uses "SDL_app" but this isn't
              guaranteed.

       style  the value to use in WNDCLASSEX::style. If name is NULL, SDL currently uses  (CS_BYTEALIGNCLIENT|CS_OWNDC) regardless of what is specified here.

       hInst  the  HINSTANCE  to  use  in  WNDCLASSEX::hInstance.  If  zero,  SDL will use GetModuleHandle(NULL)
              instead.

Name

       SDL_RegisterApp - Register a win32 window class for SDL's use.

Return Value

       for more information.

Synopsis

#include<SDL3/SDL_main.h>boolSDL_RegisterApp(constchar*name,Uint32style,void*hInst);

See Also