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glGenFramebuffers - generate framebuffer object names

C Specification

voidglGenFramebuffers(GLsizein,GLuint*ids);

Description

glGenFramebuffers returns n framebuffer object names in ids. There is no guarantee that the names form a
       contiguous set of integers; however, it is guaranteed that none of the returned names was in use
       immediately before the call to glGenFramebuffers.

       Framebuffer object names returned by a call to glGenFramebuffers are not returned by subsequent calls,
       unless they are first deleted with glDeleteFramebuffers().

       The names returned in ids are marked as used, for the purposes of glGenFramebuffers only, but they
       acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n is negative.

Name

       glGenFramebuffers - generate framebuffer object names

Parameters

n
           Specifies the number of framebuffer object names to generate.

       ids
           Specifies an array in which the generated framebuffer object names are stored.

See Also

glBindFramebuffer(), glDeleteFramebuffers()

Version Support

       ┌───────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                   │                OpenGLVersion                                         │
       ├───────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /                 │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature           │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name              │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glGenFramebuffers │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └───────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also