SDL_OpenUserStorage - Opens up a container for a user's unique read/write filesystem.
Contents
Availability
This function is available since SDL 3.2.0.
Description
While title storage can generally be kept open throughout runtime, user storage should only be opened
when the client is ready to read/write files. This allows the backend to properly batch file operations
and flush them when the container has been closed; ensuring safe and optimal save I/O.
Function Parameters
org the name of your organization.
app the name of your application.
props a property list that may contain backend-specific information.
Header File
Defined in SDL3/SDL_storage.h
Name
SDL_OpenUserStorage - Opens up a container for a user's unique read/write filesystem.
Return Value
( SDL_Storage
*) Returns a user storage container on success or NULL on failure; call SDL_GetError () for more
information.
See Also
•(3), SDL_CloseStorage(3), •(3), SDL_GetStorageFileSize(3), •(3), SDL_GetStorageSpaceRemaining(3), •(3), SDL_OpenTitleStorage(3), •(3), SDL_ReadStorageFile(3), •(3), SDL_StorageReady(3), •(3), SDL_WriteStorageFile(3) Simple Directmedia Layer SDL 3.2.10 SDL_OpenUserStorage(3)
Synopsis
#include"SDL3/SDL.h"SDL_Storage*SDL_OpenUserStorage(constchar*org,constchar*app,SDL_PropertiesIDprops);
