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SDL_PLATFORM_PS2 - A preprocessor macro that is only defined if compiling for Sony PlayStation 2.

Availability

       This macro is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                SDL_PLATFORM_PS2(3)

Name

       SDL_PLATFORM_PS2 - A preprocessor macro that is only defined if compiling for Sony PlayStation 2.

Synopsis

#include<SDL3/SDL_platform_defines.h>#defineSDL_PLATFORM_PS21

See Also