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glClearBufferSubData, glClearNamedBufferSubData - fill all or part of buffer object's data store with a

C Specification

voidglClearBufferSubData(GLenumtarget,GLenuminternalformat,GLintptroffset,GLsizeiptrsize,GLenumformat,GLenumtype,constvoid*data);voidglClearNamedBufferSubData(GLuintbuffer,GLenuminternalformat,GLintptroffset,GLsizeisize,GLenumformat,GLenumtype,constvoid*data);

Description

glClearBufferSubData and glClearNamedBufferSubData fill a specified region of a buffer object's data
       store with data from client memory.

       offset and size specify the extent of the region within the data store of the buffer object to fill with
       data. Data, initially supplied in a format specified by format in data type type is read from the memory
       address given by data and converted into the internal representation given by internalformat, which must
       be one of the following sized internal formats:
       ┌─────────────┬───────────┬────────────┬──────┬───────────────┐
       │             │           │            │      │   Component   │
       ├─────────────┼───────────┼────────────┼──────┼───┬───┬───┬───┤
       │ SizedBaseTypeComponentsNorm0123 │
       │ Internal    │           │            │      │   │   │   │   │
       │ Format      │           │            │      │   │   │   │   │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R8       │ ubyte     │ 1          │ YES  │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R16      │ ushort    │ 1          │ YES  │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R16F     │ half      │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R32F     │ float     │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R8I      │ byte      │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R16I     │ short     │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R32I     │ int       │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R8UI     │ ubyte     │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R16UI    │ ushort    │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_R32UI    │ uint      │ 1          │ NO   │ R │ 0 │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG8      │ ubyte     │ 2          │ YES  │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG16     │ ushort    │ 2          │ YES  │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG16F    │ half      │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG32F    │ float     │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG8I     │ byte      │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG16I    │ short     │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG32I    │ int       │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG8UI    │ ubyte     │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG16UI   │ ushort    │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RG32UI   │ uint      │ 2          │ NO   │ R │ G │ 0 │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGB32F   │ float     │ 3          │ NO   │ R │ G │ B │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGB32I   │ int       │ 3          │ NO   │ R │ G │ B │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGB32UI  │ uint      │ 3          │ NO   │ R │ G │ B │ 1 │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA8    │ uint      │ 4          │ YES  │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA16   │ short     │ 4          │ YES  │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA16F  │ half      │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA32F  │ float     │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA8I   │ byte      │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA16I  │ short     │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA32I  │ int       │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA8UI  │ ubyte     │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA16UI │ ushort    │ 4          │ NO   │ R │ G │ B │ A │
       ├─────────────┼───────────┼────────────┼──────┼───┼───┼───┼───┤
       │ GL_RGBA32UI │ uint      │ 4          │ NO   │ R │ G │ B │ A │
       └─────────────┴───────────┴────────────┴──────┴───┴───┴───┴───┘

       This converted data is then replicated throughout the specified region of the buffer object's data store.
       If data is NULL, then the subrange of the buffer's data store is filled with zeros.

Errors

GL_INVALID_ENUM is generated by glClearBufferSubData if target is not one of the generic buffer binding
       targets.

       GL_INVALID_VALUE is generated by glClearBufferSubData if no buffer is bound to target.

       GL_INVALID_OPERATION is generated by glClearNamedBufferSubData if buffer is not the name of an existing
       buffer object.

       GL_INVALID_ENUM is generated if internalformat is not one of the valid sized internal formats listed in
       the table above.

       GL_INVALID_VALUE is generated if offset or range are not multiples of the number of basic machine units
       per-element for the internal format specified by internalformat. This value may be computed by
       multiplying the number of components for internalformat from the table by the size of the base type from
       the table.

       GL_INVALID_VALUE is generated if offset or size is negative, or if $offset + size$ is greater than the
       value of GL_BUFFER_SIZE for the buffer object.

       GL_INVALID_OPERATION is generated if any part of the specified range of the buffer object is mapped with
       glMapBufferRange() or glMapBuffer(), unless it was mapped with the GL_MAP_PERSISTENT_BIT bit set in the
       glMapBufferRangeaccess flags.

       GL_INVALID_VALUE is generated if format is not a valid format, or type is not a valid type.

Name

       glClearBufferSubData, glClearNamedBufferSubData - fill all or part of buffer object's data store with a
       fixed value

Parameters

target
           Specifies the target to which the buffer object is bound for glClearBufferSubData, which must be one
           of the buffer binding targets in the following table:
           ┌──────────────────────────────┬────────────────────────────────────┐
           │ BufferBindingTargetPurpose                            │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_ARRAY_BUFFER              │ Vertex attributes                  │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_ATOMIC_COUNTER_BUFFER     │ Atomic counter storage             │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_COPY_READ_BUFFER          │ Buffer copy source                 │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_COPY_WRITE_BUFFER         │ Buffer copy destination            │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_DISPATCH_INDIRECT_BUFFER  │ Indirect compute dispatch commands │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_DRAW_INDIRECT_BUFFER      │ Indirect command arguments         │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_ELEMENT_ARRAY_BUFFER      │ Vertex array indices               │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_PIXEL_PACK_BUFFER         │ Pixel read target                  │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_PIXEL_UNPACK_BUFFER       │ Texture data source                │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_QUERY_BUFFER              │ Query result buffer                │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_SHADER_STORAGE_BUFFER     │ Read-write storage for shaders     │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_TEXTURE_BUFFER            │ Texture data buffer                │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer          │
           ├──────────────────────────────┼────────────────────────────────────┤
           │ GL_UNIFORM_BUFFER            │ Uniform block storage              │
           └──────────────────────────────┴────────────────────────────────────┘

       buffer
           Specifies the name of the buffer object for glClearNamedBufferSubData.

       internalformat
           The internal format with which the data will be stored in the buffer object.

       offset
           The offset in basic machine units into the buffer object's data store at which to start filling.

       size
           The size in basic machine units of the range of the data store to fill.

       format
           The format of the data in memory addressed by data.

       type
           The type of the data in memory addressed by data.

       data
           The address of a memory location storing the data to be replicated into the buffer's data store.

See Also

glClearBufferData().

Version Support

       ┌───────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                           │                OpenGLVersion                                         │
       ├───────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /                         │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name                      │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glClearBufferSubData      │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glClearNamedBufferSubData │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └───────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also