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SDL_CreateGPUDevice - Creates a GPU context.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

format_flags
              a bitflag indicating which shader formats the app is able to provide.

       debug_mode
              enable debug mode properties and validations.

       name   the preferred GPU driver, or NULL to let SDL pick the optimal driver.

Name

       SDL_CreateGPUDevice - Creates a GPU context.

Return Value

       Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.

See Also

SDL_GetGPUShaderFormats(3),              SDL_GetGPUDeviceDriver(3),              SDL_DestroyGPUDevice(3),
       SDL_GPUSupportsShaderFormats(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_CreateGPUDevice(3)

Synopsis

#include<SDL3/SDL_gpu.h>SDL_GPUDevice*SDL_CreateGPUDevice(SDL_GPUShaderFormatformat_flags,booldebug_mode,constchar*name);

See Also