SDL_CreateGPUDevice - Creates a GPU context.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
format_flags
a bitflag indicating which shader formats the app is able to provide.
debug_mode
enable debug mode properties and validations.
name the preferred GPU driver, or NULL to let SDL pick the optimal driver.
Name
SDL_CreateGPUDevice - Creates a GPU context.
Return Value
Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
See Also
SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3) Simple Directmedia Layer SDL 3.2.20 SDL_CreateGPUDevice(3)
Synopsis
#include<SDL3/SDL_gpu.h>SDL_GPUDevice*SDL_CreateGPUDevice(SDL_GPUShaderFormatformat_flags,booldebug_mode,constchar*name);
