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SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.

Availability

       This function is available since SDL 3.2.0.

Description

       Windows  users  new  to  OpenGL should note that, for historical reasons, GL functions added after OpenGL
       version 1.1 are not available by default.  Those functions must be loaded at  run-time,  either  with  an
       OpenGL extension-handling library or with

       SDL_GL_GetProcAddress () and its related functions.

       SDL_GLContext
        is opaque to the application.

Function Parameters

window the window to associate with the context.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.

Return Value

       ( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError
       () for more information.

See Also

(3), SDL_GL_DestroyContext(3), (3), SDL_GL_MakeCurrent(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_GL_CreateContext(3)

Synopsis

#include"SDL3/SDL.h"SDL_GLContextSDL_GL_CreateContext(SDL_Window*window);

Thread Safety

       This function should only be called on the main thread.

See Also