atomicAdd - perform an atomic addition to a variable
Contents
Copyright
Copyright © 2012-2014 Khronos Group
[FIXME: source] 11/18/2024 ATOMICADD(3G)
Declaration
intatomicAdd(inoutintmem,intdata);uintatomicAdd(inoutuintmem,uintdata);
Description
atomicAdd performs an atomic addition of data to the contents of mem and returns the original contents of
mem from before the addition occured. The contents of the memory being updated by the atomic operation
are guaranteed not to be modified by any other assignment or atomic memory function in any shader
invocation between the time the original value is read and the time the new value is written.
Atomic memory functions are supported only for a limited set of variables. A shader will fail to compile
if the value passed to the mem argument of an atomic memory function does not correspond to a buffer or
shared variable. It is acceptable to pass an element of an array or a single component of a vector to the
mem argument of an atomic memory function, as long as the underlying array or vector is a buffer or
shared variable.
Name
atomicAdd - perform an atomic addition to a variable
Parameters
mem
The variable to use as the target of the operation.
data
The data to be added to mem.
See Also
atomicAnd(), atomicOr(), atomicXor(), atomicMin(), atomicMax(), atomicExchange(), atomicCompSwap()
Version Support
┌───────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├───────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ atomicAdd │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │
└───────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
