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SDL_GL_LoadLibrary - Dynamically load an OpenGL library.

Availability

       This function is available since SDL 3.2.0.

Description

       This  should  be  done after initializing the video driver, but before creating any OpenGL windows. If no
       OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

       If you do this, you need to retrieve all of the GL functions  used  in  your  program  from  the  dynamic
       library using SDL_GL_GetProcAddress().

Function Parameters

path   the platform dependent OpenGL library name, or NULL to open the default OpenGL library.

Name

       SDL_GL_LoadLibrary - Dynamically load an OpenGL library.

Return Value

       for more information.

See Also

SDL_GL_GetProcAddress(3), SDL_GL_UnloadLibrary(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_GL_LoadLibrary(3)

Synopsis

#include<SDL3/SDL_video.h>boolSDL_GL_LoadLibrary(constchar*path);

Thread Safety

       This function should only be called on the main thread.

See Also