SDL_GL_LoadLibrary - Dynamically load an OpenGL library.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This should be done after initializing the video driver, but before creating any OpenGL windows. If no
OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic
library using SDL_GL_GetProcAddress().
Function Parameters
path the platform dependent OpenGL library name, or NULL to open the default OpenGL library.
Name
SDL_GL_LoadLibrary - Dynamically load an OpenGL library.
Return Value
for more information.
See Also
SDL_GL_GetProcAddress(3), SDL_GL_UnloadLibrary(3) Simple Directmedia Layer SDL 3.2.20 SDL_GL_LoadLibrary(3)
Synopsis
#include<SDL3/SDL_video.h>boolSDL_GL_LoadLibrary(constchar*path);
Thread Safety
This function should only be called on the main thread.
