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SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                        SDL_MapGPUTransferBuffer(3)

Description

       You  must  unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics
       driver - do NOT call SDL_free () on the returned pointer.

Function Parameters

device a GPU context.

       transfer_buffer
              a transfer buffer.

       cycle  if true, cycles the transfer buffer if it is already bound.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.

Return Value

       Returns the address of the mapped transfer buffer memory, or NULL on failure; call  SDL_GetError  ()  for
       more information.

Synopsis

#include"SDL3/SDL.h"void*SDL_MapGPUTransferBuffer(SDL_GPUDevice*device,SDL_GPUTransferBuffer*transfer_buffer,boolcycle);

See Also