SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_MapGPUTransferBuffer(3)
Description
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics
driver - do NOT call SDL_free () on the returned pointer.
Function Parameters
device a GPU context.
transfer_buffer
a transfer buffer.
cycle if true, cycles the transfer buffer if it is already bound.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
Return Value
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for
more information.
Synopsis
#include"SDL3/SDL.h"void*SDL_MapGPUTransferBuffer(SDL_GPUDevice*device,SDL_GPUTransferBuffer*transfer_buffer,boolcycle);
