std::thread
Contents
Detailed Description
A std::thread represents a new thread of execution.
The default constructor creates an object that does not own a thread. The thread(F&&, Args&&...)
constructor invokes a callable in a new thread, and owns that new thread. A std::thread that owns a
thread is joinable. Joining a thread waits for it to finish executing, which happens when the callable
running in that thread returns.
A std::thread cannot be copied, but can be moved. Moving a joinable object transfers ownership of its
thread to another object.
A joinable std::thread must be explicitly joined (or detached) before it is destroyed or assigned to.
Attempting to destroy a joinable thread will terminate the whole process.
Since
C++11
Member Function Documentation
native_handle_typestd::thread::native_handle()[inline]Precondition
thread is joinable
Name
std::thread
Synopsis
#include <thread>
Classes
class idPublicTypesusingnative_handle_type = __gthread_t
PublicMemberFunctions
template<typename _Callable , typename... _Args, typename = _Require<__not_same<_Callable>>> thread
(_Callable &&__f, _Args &&... __args)
thread (const thread &)=deletethread (thread &&__t) noexcept
voiddetach ()
idget_id () const noexcept
voidjoin ()
bool joinable () const noexcept
native_handle_type native_handle ()
thread & operator= (const thread &)=deletethread & operator= (thread &&__t) noexcept
voidswap (thread &__t) noexcept
StaticPublicMemberFunctionsstatic unsigned int hardware_concurrency () noexcept
RelatedSymbols
(Note that these are not member symbols.)
voidswap (thread &__x, thread &__y) noexcept
