FBB::ClientSocket - Client Socket connecting to a Server in the Internet
Contents
Bobcat
Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.
Bobcat Project Files
o https://fbb-git.gitlab.io/bobcat/: gitlab project page;
Debian Bobcat project files:
o libbobcat6: debian package containing the shared library, changelog and copyright note;
o libbobcat-dev: debian package containing the static library, headers, manual pages, and developer
info;
Bugs
None Reported.
Constructor
o ClientSocket(std::stringconst&host,uint16_tport):
This constructor initializes an FBB::ClientSocket object, preparing it for a connection to the
specified port at the given host. An FBB::Exception is thrown if the socket could not be
constructed. The construction of the socket does not mean that a connection has actually been
established. In order to connect to the server, the member connect() (see below) should be used.
Copy and move constructors (and assignment operators) are not available.
Copyright
This is free software, distributed under the terms of the GNU General Public License (GPL).
Description
An FBB::ClientSocket may be constructed to connect to some server process in the internet. The socket
made available by the FBB:ClientSocket may be used to initialize a std::istream and/or std::ostream. The
std::istream is used to read information from the server process to which the FBB::ClientSocket connects,
The std::ostream is used to send information to the server process to which the FBB::ClientSocket
connects. Since a socket may be considered a filedescriptor the available FBB::IFdStream,
FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here. Note that
having available a socket does not mean that this defines the communication protocol. It is (still) the
responsibility of the programmer to comply with an existing protocol or to implement a tailor-made
protocol. The latter situation implies that the sequence of input- and output operations is defined by
the programmer.
A Unix Domain client socket can be defined using FBB::LocalClientSocket.
Example
See also the serversocket(3bobcat) example.
#include <iostream>
#include <string>
#include <bobcat/clientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide servername and port number\n";
return 1;
}
size_t port = stoul(argv[2]);
ClientSocket client(argv[1], port);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl <<
"address = " << client.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << client.port() << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if
cout << "? "; // empty / none
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
getline(in, line); // Wait for a reply from the server
cout << "Answer: " << line << endl;
}
}
catch (Exception const &err)
{
cerr << err.what() << "\n" <<
"Can’t connect to " << argv[1] << ", port " <<
argv[2] << endl;
return 1;
}
Files
bobcat/clientsocket - defines the class interface
Inherits From
FBB::SocketBase
Member Functions
All members of FBB::SocketBase (and thus of FBB::InetAddress) are available, as FBB::ClientSocket
inherits from these classes.
o intconnect():
This member returns a socket that can be used to communicate with the server process. An
FBB::Exception exception is thrown if the connection could not be established or if the SocketBase
base class could not properly be constructed.
Name
FBB::ClientSocket - Client Socket connecting to a Server in the Internet
Namespace
FBB
All constructors, members, operators and manipulators, mentioned in this man-page, are defined in the
namespace FBB.
See Also
bobcat(7), ifdstream(3bobcat), ifdbuf(3bobcat), inetaddress(3bobcat), localclientsocket(3bobcat), ofdstream(3bobcat), ofdstream(3bobcat), serversocket(3bobcat), socketbase(3bobcat)
Synopsis
#include<bobcat/clientsocket>
Linking option: -lbobcat